Sytone

Vietnam
On FACEIT since 2016 289 matches tracked 86 matches in 30 days
Last updated:

How does Sytone play?

Rating 1.01 K/R 0.68 ADR 71.8 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 289 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 17%
AWP share of kills 26%+15 pp · Ø 11% better than 92%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 2.5
Zeus kills1 in 289 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so well below the average (13.5%).

2K rounds 11.5%−2.0 pp · Ø 13.5% better than 7%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.0−0.3 · Ø 2.3 better than 11%
4Ks and aces 23x 4K, 1 ace in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 30%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 24%
Deaths per round 65%−6 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.68, Rating at 1.01, ADR at 72.3
▼ Got worse
Win rate −7 pp, ELO −302

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months unchanged at 0.68. Clearly below the average (0.74).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
62 matches · 48% win rate
In match 4 of the day +30 ELO
38 matches · 47% win rate
On Mondays −125 ELO, win rate 40%

Sytone loses the most ELO on Dust 2: −53 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.43 · Dust 2

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
55% better than 62%
0.65 better than 10%
70.5 better than 6%
0.99 better than 30%
53% of 223 duels better than 58%
45% of 44 situations better than 71%
Dust 262
48% better than 36%
0.74 better than 44%
76.6 better than 25%
1.08 better than 59%
58% of 248 duels better than 82%
41% of 41 situations better than 57%
Ancient52
54% better than 53%
0.65 better than 9%
68.3 better than 2%
0.96 better than 23%
52% of 204 duels right on the average
40% of 43 situations better than 56%
Anubis51
59% better than 69%
0.68 better than 18%
70.8 better than 4%
1.02 better than 40%
46% of 195 duels better than 18%
32% of 31 situations better than 31%
Inferno22
41% better than 14%
0.68 better than 14%
71.4 better than 5%
1.00 better than 22%
55% of 84 duels better than 53%
38% of 13 situations better than 41%
Cache16
56% -
0.67 -
71.4 -
1.01-
48% of 60 duels -
38% of 8 situations -
Nuke15
40% better than 11%
0.70 better than 24%
74.8 better than 18%
0.97 better than 25%
47% of 70 duels better than 23%
18% of 11 situations better than 6%

Compared with players on the same level who have at least 15 matches on the map.

How Sytone plays

Across 289 matches Sytone averages K/R 0.68, ADR 71.8 and a rating of 1.01. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 71.8, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 45% headshots. The strongest map is Anubis with a 59% win rate in 51 matches. In 100 of 289 matches the rating was 1.10 or higher (35%), in 115 it was below 0.90. In 192 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. Sytone loses the most ELO on Dust 2 (−53 ELO, win rate 48%). Things go best on Ancient (+185 ELO, win rate 54%). Match no. 3 of the day goes best: 59% win rate, +150 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −7 pp, ELO −302. Unchanged in recent months: K/R at 0.68, Rating at 1.01, ADR at 72.3. Last 30 days: 86 matches, win rate 52%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.