SyruS-d4K1nG

Turkey
On FACEIT since 2015 105 matches tracked
Last updated:

How does SyruS-d4K1nG play?

Rating 1.22 (from 83 matches) K/R 0.86 ADR 92.1 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 83 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 40% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 7% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 38%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.26+0.23 · Ø 1.03 better than 95%
Pistol kills per match 2.6
Knife kills 1 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.4%).

2K rounds 17.0%+3.6 pp · Ø 13.4% better than 98%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 89%
MVPs per match 2.6+0.2 · Ø 2.4 better than 77%
4Ks and aces 18x 4K, 6 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 49%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +525
= Stayed the same
K/R at 0.86, ADR at 92.2, Win rate at 61%
▼ Got worse
Rating −0.28, Headshots −4 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: May 2026 with 0.87. Last 3 months unchanged at 0.86. Well above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −19 ELO
30 matches · 77% win rate
In match 1 of the day −19 ELO
33 matches · 52% win rate
On Mondays −71 ELO, win rate 43%

SyruS-d4K1nG loses the most ELO on Dust 2: −19 ELO, 77% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.75 · Dust 2
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
77% better than 99%
0.90 better than 96%
97.0 better than 96%
1.34 better than 98%
66% of 111 duels better than 98%
33% of 12 situations better than 37%
Anubis26
62% better than 79%
0.87 better than 94%
91.5 better than 91%
1.22 better than 92%
63% of 112 duels better than 96%
57% of 14 situations better than 88%
Ancient23
43% better than 19%
0.80 better than 74%
88.8 better than 82%
1.11 better than 74%
57% of 88 duels better than 80%
14% of 7 situations better than 5%
Cache9
78% -
0.84 -
89.0 -
1.28-
48% of 52 duels -
40% of 5 situations -
Mirage9
44% -
0.94 -
96.5 -
1.37-
69% of 32 duels -
0% of 3 situations -
Inferno8
50% -
0.81 -
83.8 -
0.92-
38% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SyruS-d4K1nG plays

Across 105 matches SyruS-d4K1nG averages K/R 0.86 and ADR 92.1; the rating across the 83 rated matches is 1.22. Biggest strength: Opening duels won at 60%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 77% win rate in 30 matches. In 52 of 83 matches the rating was 1.10 or higher (63%), in 13 it was below 0.90. In 82 matches with detailed stats: 18 4Ks and 6 aces. Best month by rating: September 2026 at 1.24. SyruS-d4K1nG loses the most ELO on Dust 2 (−19 ELO, win rate 77%). Things go best in match 2 of the day (+24 ELO, win rate 72%). Match no. 2 of the day goes best: 72% win rate, +24 ELO. Improved over the last three months: ELO +525. Got weaker: Rating −0.28, Headshots −4 pp. Unchanged in recent months: K/R at 0.86, ADR at 92.2, Win rate at 61%. Last 30 days: 3 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.