Syomir

Sweden
On FACEIT since 2024 236 matches tracked 77 matches in 30 days
ELO ▲ 168
2,158
30-day peak: 2,248
Rank EU
#153,215
Sweden #3,930 in Sweden
Last updated:

How does Syomir play?

Rating 1.05 (from 215 matches) K/R 0.76 ADR 78.2 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 215 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 3.7
Zeus kills6 in 236 matches
Knife kills 6 in 236 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 5 aces in 173 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 1%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 7%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +445
= Stayed the same
K/R at 0.75, Rating at 1.05, Headshots at 49%
▼ Got worse
ADR −5.3

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −112 ELO
81 matches · 47% win rate
From match 5 of the day −38 ELO
71 matches · 39% win rate
On Sundays +27 ELO, win rate 30%

Syomir loses the most ELO on Dust 2: −112 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 42 · Inferno

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
47% better than 33%
0.78 better than 70%
81.0 better than 50%
1.08 better than 66%
54% of 243 duels better than 64%
38% of 63 situations right on the average
Mirage80
55% better than 64%
0.77 better than 67%
79.1 better than 43%
1.06 better than 63%
55% of 256 duels better than 74%
34% of 47 situations better than 40%
Ancient24
63% better than 86%
0.66 better than 12%
67.4 better than 2%
0.90 better than 9%
41% of 64 duels better than 5%
39% of 18 situations better than 53%
Nuke18
50% better than 36%
0.76 right on the average
76.6 better than 22%
1.06 right on the average
71% of 52 duels better than 99%
36% of 11 situations better than 40%
Inferno17
29% better than 2%
0.78 better than 74%
79.1 better than 42%
1.07 better than 64%
53% of 53 duels better than 58%
18% of 11 situations better than 11%
Anubis13
31% -
0.73 -
75.1 -
0.96-
57% of 42 duels -
33% of 9 situations -
Cache3
67% -
0.74 -
73.7 -
1.26-
71% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Syomir plays

Across 236 matches Syomir averages K/R 0.76 and ADR 78.2; the rating across the 215 rated matches is 1.05. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 91 of 215 matches the rating was 1.10 or higher (42%), in 67 it was below 0.90. In 173 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: September 2026 at 1.12. Syomir loses the most ELO on Dust 2 (−112 ELO, win rate 47%). Things go best on Ancient (+120 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, −23 ELO. Improved over the last three months: Win rate +5 pp, ELO +445. Got weaker: ADR −5.3. Unchanged in recent months: K/R at 0.75, Rating at 1.05, Headshots at 49%. Last 30 days: 77 matches, win rate 48%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.