SylA1Mski

Denmark
On FACEIT since 2021 150 matches tracked
Last updated:

How does SylA1Mski play?

Rating 1.07 (from 130 matches) K/R 0.76 ADR 81.9 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 130 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.05+0.06 · Ø 0.99 better than 70%
Pistol kills per match 3.4
Knife kills 9 in 150 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 79%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 25x 4K, 3 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.27).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +4.1, Win rate +13 pp, ELO +341
= Stayed the same
K/R at 0.77, Rating at 1.07
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.77 (at the start 0.75). Clearly above the average (0.72).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
22 matches · 55% win rate
On Mirage −6 ELO
25 matches · 48% win rate
On Mondays ±0 ELO, win rate 39%

SylA1Mski loses the most ELO on Dust 2: −27 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.47 · Inferno
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient25
52% better than 59%
0.73 better than 48%
80.6 better than 49%
1.01 right on the average
53% of 107 duels better than 63%
23% of 13 situations better than 18%
Mirage25
48% better than 40%
0.74 better than 58%
79.8 better than 52%
1.01 right on the average
54% of 118 duels better than 71%
36% of 14 situations better than 44%
Inferno23
52% right on the average
0.78 better than 79%
83.7 better than 72%
1.14 better than 87%
50% of 101 duels better than 48%
60% of 15 situations better than 90%
Dust 222
55% better than 65%
0.73 right on the average
78.9 better than 46%
1.03 better than 57%
54% of 92 duels better than 70%
33% of 6 situations better than 34%
Anubis18
28% better than 2%
0.83 better than 91%
88.7 better than 89%
1.17 better than 92%
57% of 74 duels better than 82%
45% of 11 situations better than 71%
Nuke17
53% right on the average
0.80 better than 70%
84.6 better than 63%
1.19-
63% of 63 duels better than 96%
25% of 12 situations better than 19%
Vertigo10
60% -
0.80 -
84.0 -
1.09-
63% of 57 duels -
50% of 8 situations -
Cache9
44% -
0.72 -
75.1 -
0.97-
46% of 50 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SylA1Mski plays

Across 150 matches SylA1Mski averages K/R 0.76 and ADR 81.9; the rating across the 130 rated matches is 1.07. Biggest strength: Opening duels won at 55%, better than 85% of level 8 players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 8 players. Averages 17.0 kills per match with 51% headshots. The strongest map is Vertigo with a 60% win rate in 10 matches. In 60 of 130 matches the rating was 1.10 or higher (46%), in 45 it was below 0.90. In 109 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. SylA1Mski loses the most ELO on Dust 2 (−27 ELO, win rate 55%). Things go best in match 4 of the day (+3 ELO, win rate 55%). Match no. 4 of the day goes best: 55% win rate, +3 ELO. Improved over the last three months: ADR +4.1, Win rate +13 pp, ELO +341. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.07.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.