Syko4DatAss

USA
205 matches tracked 77 matches in 30 days
Last updated:

How does Syko4DatAss play?

Rating 1.03 (from 83 matches) K/R 0.68 ADR 72.9 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63% on level 8
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 83 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 8%
Opening duels won 45%−5 pp better than 9%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−5 pp better than 24%
Clutch 1v2 won 26%+4 pp better than 78%
Clutch kills per match 2.1+0.4 better than 86%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+5 pp better than 76%
AWP share of kills 1%−9 pp better than 7%
K/D 1.000.00 level
Pistol kills per match 2.9
Knife kills 7 in 200 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.5 pp better than 33%
Rounds with 3K 3.7%−0.2 pp better than 38%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 20x 4K, 5 aces in 130 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 84%
Utility damage per round 4.6+0.4 better than 61%
Enemies flashed per round 0.60+0.32 better than 98%
Rounds with a death 68%−4 pp better than 92%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.04, ADR +4.8
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.69 (at the start 0.65).

Patterns

From the last 200 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −93 ELO
47 matches · 36% wins
From match 5 of the day −90 ELO
26 matches · 35% wins
Between 6:00 and 12:00 −90 ELO, win rate 32%
On Wednesdays ±0 ELO, win rate 38%

Syko4DatAss loses the most ELO on Mirage: −93 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Ancient
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
36% better than 8%
0.61 better than 4%
68.2 better than 3%
0.99 better than 40%
33% of 124 duels better than 1%
39% of 23 situations level
Dust 246
39% better than 13%
0.66 better than 18%
70.4 better than 8%
0.89 better than 11%
48% of 97 duels better than 35%
25% of 20 situations better than 18%
Ancient33
45% better than 28%
0.73 level
76.9 better than 29%
1.09 better than 78%
45% of 65 duels better than 22%
36% of 22 situations better than 42%
Anubis33
48% better than 41%
0.73 level
74.6 better than 19%
1.23-
56% of 93 duels better than 79%
39% of 18 situations better than 51%
Cache18
56% -
0.72 -
75.2 -
1.10-
53% of 53 duels -
33% of 12 situations -
Inferno17
59% better than 69%
0.76 better than 70%
81.9 better than 65%
1.11-
46% of 28 duels better than 21%
20% of 10 situations better than 12%
Nuke5
80% -
0.56 -
62.3 -
0.58-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Syko4DatAss plays

Across 200 matches Syko4DatAss averages K/R 0.68 and ADR 72.9; the rating across the 83 rated matches is 1.03. Biggest strength: Rounds with a death at 68%. That is better than 92% of players on level 8. Most room to improve: Rounds with first kill at 7%. That is better than only 8% of players on level 8. On average 15.0 kills per match, 52% of them headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 32 of 83 matches the rating was 1.10 or higher (39%), in 27 it was below 0.90. In 130 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: October 2026 at 1.05. Syko4DatAss loses the most ELO on Mirage (−93 ELO, win rate 36%). Things go best in match 2 of the day (+90 ELO, win rate 56%). Improved over the last three months: K/R +0.04, ADR +4.8. Got weaker: Headshots −2 pp, Win rate −3 pp. Last 30 days: 77 matches, win rate 44%, ELO balance −202.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.