Syavaaaa

Russia
On FACEIT since 2021 245 matches tracked 72 matches in 30 days
ELO ▲ 241
2,296
30-day peak: 2,296
Rank EU
#101,387
Russia #28,675 in Russia
Last updated:

How does Syavaaaa play?

Rating 0.96 (from 241 matches) K/R 0.71 ADR 78.7 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 241 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 3.4
Knife kills 5 in 245 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 39x 4K, 2 aces in 184 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 12%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Headshots +2 pp, Win rate +3 pp, ELO +98
= Stayed the same
K/R at 0.72, ADR at 79.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −2 ELO
67 matches · 40% win rate
In match 4 of the day +15 ELO
30 matches · 37% win rate
On Tuesdays +30 ELO, win rate 46%

Syavaaaa loses the most ELO on Dust 2: −2 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 41 · Nuke

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
54% better than 60%
0.71 better than 35%
78.1 better than 35%
0.96 better than 24%
47% of 465 duels better than 25%
38% of 50 situations right on the average
Dust 267
40% better than 13%
0.69 better than 23%
77.8 better than 31%
0.91 better than 10%
46% of 413 duels better than 20%
49% of 37 situations better than 79%
Anubis38
50% better than 43%
0.72 better than 36%
79.9 better than 43%
0.96 better than 21%
53% of 205 duels better than 56%
40% of 25 situations better than 58%
Ancient32
63% better than 81%
0.73 better than 41%
79.5 better than 37%
0.99 better than 33%
47% of 196 duels better than 25%
25% of 12 situations better than 19%
Nuke12
75% -
0.80 -
80.6 -
1.11-
50% of 72 duels -
27% of 11 situations -
Cache8
38% -
0.74 -
77.6 -
0.98-
37% of 38 duels -
50% of 6 situations -
Inferno7
57% -
0.78 -
83.9 -
1.07-
61% of 36 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Syavaaaa plays

Across 245 matches Syavaaaa averages K/R 0.71 and ADR 78.7; the rating across the 241 rated matches is 0.96. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 68 of 241 matches the rating was 1.10 or higher (28%), in 109 it was below 0.90. In 184 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: June 2026 at 1.06. Syavaaaa loses the most ELO on Dust 2 (−2 ELO, win rate 40%). Things go best on Mirage (+148 ELO, win rate 54%). Match no. 1 of the day goes best: 59% win rate, −51 ELO. Improved over the last three months: Rating +0.05, Headshots +2 pp, Win rate +3 pp, ELO +98. Unchanged in recent months: K/R at 0.72, ADR at 79.5. Last 30 days: 72 matches, win rate 60%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.