SyV1n_CJ

Hong Kong
On FACEIT since 2024 88 matches tracked 20 matches in 30 days
Last updated:

How does SyV1n_CJ play?

Rating 1.12 K/R 0.79 ADR 82.9 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 88 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsClutcher
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.16+0.16 · Ø 1.00 better than 92%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.2%).

2K rounds 15.6%+2.4 pp · Ø 13.2% better than 95%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 23x 4K, 4 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 14%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
Whether SyV1n_CJ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 88 matches, all from the last 3 months.

Kills per round (K/R)

0.82
AugSepOct

Best month: October 2026 with 0.82.

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −22 ELO
22 matches · 55% win rate
Between 0:00 and 6:00 −49 ELO, win rate 32%

SyV1n_CJ loses the most ELO on Ancient: −22 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
58% better than 76%
0.83 better than 89%
84.0 better than 73%
1.22 better than 95%
56% of 88 duels better than 80%
44% of 16 situations better than 70%
Mirage24
33% better than 6%
0.70 better than 37%
74.2 better than 23%
0.98 better than 39%
45% of 101 duels better than 21%
26% of 23 situations better than 20%
Ancient22
55% better than 64%
0.81 better than 85%
86.8 better than 82%
1.14 better than 88%
46% of 95 duels better than 22%
33% of 15 situations better than 38%
Inferno11
27% -
0.80 -
90.2 -
1.14-
55% of 53 duels -
45% of 11 situations -
Anubis5
40% -
0.82 -
84.3 -
1.20-
68% of 22 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SyV1n_CJ plays

Across 88 matches SyV1n_CJ averages K/R 0.79, ADR 82.9 and a rating of 1.12. Biggest strength: K/D at 1.16, better than 92% of level 9 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 9 players. Averages 18.3 kills per match with 48% headshots. The strongest map is Dust 2 with a 58% win rate in 24 matches. In 43 of 88 matches the rating was 1.10 or higher (49%), in 24 it was below 0.90. In 88 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: October 2026 at 1.20. SyV1n_CJ loses the most ELO on Ancient (−22 ELO, win rate 55%). Last 30 days: 20 matches, win rate 35%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.