Swoffie

USA
On FACEIT since 2016 108 matches tracked 12 matches in 30 days
ELO ▲ 473
2,637
30-day peak: 2,669
Rank NA ▲ 969 places
#966
US #508 in US
30 days · prev. #1,935 · best #966
Last updated:

How does Swoffie play?

Rating 0.87 (from 48 matches) K/R 0.65 ADR 72.0 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 221 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 27% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (12 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 5% no comparison
Opening duels won 37% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 40% no comparison
Clutch kills per match 1.8 no comparison

Weapons and aim

Weakness
Where do the kills come from?

10% headshots and so well below the average (51%).

Headshot rate 10%−41 pp · Ø 51% better than 1%
AWP share of kills 6% no comparison
K/D 0.90−0.13 · Ø 1.03 better than 6%
Pistol kills per match 2.6
Knife kills 4 in 244 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 10.5% no comparison
3K rounds 3.1% no comparison
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 0x 4K, 0 aces in 12 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Utility hit rate 20% no comparison
Utility damage per round 5.4 no comparison
Enemies flashed per round 0.34 no comparison
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Swoffie is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 12 matches from the last 3 months and 96 before.

Kills per round (K/R)

0.63
JunJulAugSepOct

Best month: July 2026 with 0.72.

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −187 ELO
55 matches · 40% win rate
On Ancient −112 ELO
55 matches · 49% win rate
Between 6:00 and 12:00 −380 ELO, win rate 41%
On Mondays −153 ELO, win rate 43%

Swoffie loses the most ELO in match 2 of the day: −187 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.04 · Ancient
  3. Most kills in a match: 48 · Anubis

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
55% better than 59%
0.65 better than 10%
72.3 better than 9%
0.92 better than 10%
42% of 229 duels better than 6%
43% of 30 situations better than 64%
Ancient55
49% better than 38%
0.73 better than 40%
78.4 better than 32%
0.96 better than 24%
50% of 205 duels better than 39%
35% of 31 situations better than 42%
Mirage42
57% better than 69%
0.64 better than 8%
69.8 better than 4%
0.91 better than 10%
40% of 135 duels better than 4%
30% of 23 situations better than 27%
Anubis40
60% better than 74%
0.65 better than 9%
71.0 better than 5%
0.91 better than 9%
51% of 132 duels better than 42%
32% of 22 situations better than 35%
Nuke13
38% -
0.67 -
74.7 -
0.95-
49% of 45 duels -
14% of 7 situations -
Inferno12
50% -
0.60 -
68.1 -
0.89-
37% of 52 duels -
50% of 6 situations -
Cache9
33% -
0.58 -
67.2 -
0.81-
37% of 38 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Swoffie plays

Across 108 matches Swoffie averages K/R 0.65 and ADR 72.0; the rating across the 48 rated matches is 0.87. Most room to improve: Headshot rate at 10%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.7 kills per match with 10% headshots. The strongest map is Anubis with a 60% win rate in 40 matches. In 55 of 221 matches the rating was 1.10 or higher (25%), in 120 it was below 0.90. Best month by rating: July 2026 at 0.90. Swoffie loses the most ELO in match 2 of the day (−187 ELO, win rate 40%). Things go best in match 4 of the day (+175 ELO, win rate 60%). Match no. 3 of the day goes best: 64% win rate, +169 ELO. Last 30 days: 12 matches, win rate 75%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.