Sweyyzzz

Sweden
On FACEIT since 2017 91 matches tracked
Last updated:

How does Sweyyzzz play?

Rating 0.93 K/R 0.69 ADR 79.8 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 91 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 48%−3 pp · Ø 51% better than 26%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 60%
AWP share of kills 5%−5 pp · Ø 10% better than 29%
K/D 0.90−0.12 · Ø 1.02 better than 11%
Pistol kills per match 2.2
Knife kills 2 in 91 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 41%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 24%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 8x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 23%
Deaths per round 77%+5 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +288
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.08, ADR −4.8, Win rate −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.68 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +1 ELO
26 matches · 46% win rate

Sweyyzzz loses the most ELO in match 2 of the day: +1 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Highest rating in a match: 2.08 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
44% better than 23%
0.73 better than 46%
81.5 better than 56%
0.97 better than 30%
42% of 124 duels better than 9%
27% of 11 situations better than 20%
Dust 219
58% better than 75%
0.68 better than 24%
80.3 better than 51%
0.92 better than 17%
50% of 102 duels better than 46%
36% of 11 situations better than 45%
Nuke12
75% -
0.73 -
80.3 -
0.96-
61% of 87 duels -
0% of 5 situations -
Ancient11
73% -
0.62 -
72.2 -
0.81-
46% of 72 duels -
-
Inferno8
38% -
0.65 -
76.4 -
0.88-
49% of 67 duels -
20% of 5 situations -
Anubis7
29% -
0.77 -
88.9 -
1.00-
67% of 43 duels -
0% of 1 situations -
Cache4
25% -
0.56 -
71.9 -
0.80-
35% of 17 duels -
50% of 2 situations -
Vertigo3
67% -
0.75 -
87.7 -
1.06-
56% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Sweyyzzz plays

Across 91 matches Sweyyzzz averages K/R 0.69, ADR 79.8 and a rating of 0.93. Biggest strength: Rounds with first kill at 12%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 51% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 24 of 91 matches the rating was 1.10 or higher (26%), in 47 it was below 0.90. In 59 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 0.98. Sweyyzzz loses the most ELO in match 2 of the day (+1 ELO, win rate 46%). Things go best in match 1 of the day (+24 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +24 ELO. Improved over the last three months: Headshots +5 pp, ELO +288. Got weaker: K/R −0.05, Rating −0.08, ADR −4.8, Win rate −5 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.