Swerve184

Australia
On FACEIT since 2018 348 matches tracked 69 matches in 30 days
ELO ▼ 27
2,455
30-day peak: 2,659
Rank OCE ▼ 10 places
#317
Australia #178 in Australia
30 days · prev. #307 · best #227
Last updated:

How does Swerve184 play?

Rating 1.04 (from 340 matches) K/R 0.75 ADR 84.1 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 340 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.2 from the last 340
Knife kills 4 in 340 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 52x 4K, 7 aces in 271 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 92%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +212
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.09, ADR −5.7, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.74 (at the start 0.79). Right on the average (0.74).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −177 ELO
56 matches · 45% win rate
On Inferno −115 ELO
37 matches · 43% win rate
Between 0:00 and 6:00 −187 ELO, win rate 40%
On Tuesdays −133 ELO, win rate 42%

Swerve184 loses the most ELO in match 3 of the day: −177 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 39 · Cache
  3. Highest rating in a match: 2.67 · Anubis

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
47% better than 30%
0.68 better than 21%
77.8 better than 32%
0.94 better than 20%
51% of 295 duels right on the average
29% of 35 situations better than 24%
Anubis59
59% better than 70%
0.82 better than 80%
89.6 better than 85%
1.14 better than 78%
54% of 295 duels better than 63%
43% of 44 situations better than 60%
Cache53
57% -
0.81 -
92.4 -
1.12-
55% of 248 duels -
71% of 24 situations -
Ancient44
57% better than 68%
0.73 better than 42%
82.3 better than 52%
1.01 better than 42%
45% of 246 duels better than 16%
35% of 17 situations better than 42%
Dust 240
43% better than 20%
0.66 better than 13%
76.1 better than 25%
0.92 better than 13%
39% of 168 duels better than 4%
36% of 14 situations better than 45%
Inferno37
43% better than 17%
0.76 better than 54%
82.9 better than 52%
1.07 better than 52%
47% of 186 duels better than 19%
67% of 18 situations better than 96%
Nuke34
41% better than 12%
0.78 better than 58%
86.6 better than 69%
1.07 better than 53%
54% of 123 duels better than 57%
58% of 19 situations better than 87%

Compared with players on the same level who have at least 15 matches on the map.

How Swerve184 plays

Across 348 matches Swerve184 averages K/R 0.75 and ADR 84.1; the rating across the 340 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 53% headshots. The strongest map is Anubis with a 59% win rate in 59 matches. In 130 of 340 matches the rating was 1.10 or higher (38%), in 119 it was below 0.90. In 271 matches with detailed stats: 52 4Ks and 7 aces. Best month by rating: July 2026 at 1.11. Swerve184 loses the most ELO in match 3 of the day (−177 ELO, win rate 45%). Things go best on Ancient (+136 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +42 ELO. Improved over the last three months: Headshots +3 pp, ELO +212. Got weaker: K/R −0.05, Rating −0.09, ADR −5.7, Win rate −5 pp. Last 30 days: 69 matches, win rate 48%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.