SwecH-

Turkey
On FACEIT since 2018 384 matches tracked 97 matches in 30 days
ELO ▼ 124
2,073
30-day peak: 2,197
Rank EU
#195,834
Turkey #5,557 in Turkey
Last updated:

How does SwecH- play?

Rating 0.94 K/R 0.69 ADR 82.2 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 384 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.6
Zeus kills1 in 384 matches
Knife kills 12 in 384 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 20%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 44x 4K, 9 aces in 320 matches

Utility and deaths

Average
Nades, flashes and deaths

9.2 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 9.2+5.0 · Ø 4.2 better than 99%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +6.5, Win rate +5 pp
= Stayed the same
Headshots at 45%
▼ Got worse
ELO −124

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.70 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −155 ELO
73 matches · 59% win rate
On Inferno −48 ELO
21 matches · 52% win rate
Between 12:00 and 18:00 −148 ELO, win rate 42%
On Thursdays −62 ELO, win rate 43%

SwecH- loses the most ELO on Mirage: −155 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Cache
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2136
49% better than 40%
0.67 better than 18%
80.9 better than 49%
0.92 better than 15%
46% of 682 duels better than 22%
39% of 67 situations better than 55%
Mirage73
59% better than 78%
0.74 better than 53%
87.1 better than 81%
1.02 right on the average
52% of 400 duels better than 58%
49% of 41 situations better than 76%
Anubis57
54% better than 57%
0.68 better than 22%
82.0 better than 57%
0.93 better than 17%
49% of 239 duels better than 36%
33% of 30 situations better than 39%
Vertigo38
53% -
0.69 -
82.4 -
0.96-
45% of 175 duels -
21% of 34 situations -
Inferno21
52% better than 43%
0.72 better than 46%
87.6 better than 76%
0.99 better than 35%
43% of 98 duels better than 9%
50% of 16 situations better than 79%
Ancient20
25% better than 1%
0.67 better than 15%
81.6 better than 50%
0.92 better than 14%
39% of 69 duels better than 2%
22% of 9 situations better than 13%
Cache14
50% -
0.72 -
81.6 -
0.99-
51% of 72 duels -
0% of 3 situations -
Nuke11
36% -
0.64 -
76.3 -
0.84-
40% of 57 duels -
50% of 10 situations -
Cobblestone8
13% -
0.50 -
61.6 -
0.68-
34% of 41 duels -
0% of 1 situations -
Train5
40% -
0.68 -
74.6 -
0.89-
48% of 21 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SwecH- plays

Across 384 matches SwecH- averages K/R 0.69, ADR 82.2 and a rating of 0.94. Biggest strength: Utility damage per round at 9.2, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.94, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 45% headshots. The strongest map is Mirage with a 59% win rate in 73 matches. In 110 of 384 matches the rating was 1.10 or higher (29%), in 177 it was below 0.90. In 320 matches with detailed stats: 44 4Ks and 9 aces. Best month by rating: September 2026 at 0.97. SwecH- loses the most ELO on Mirage (−155 ELO, win rate 59%). Things go best on Dust 2 (+98 ELO, win rate 49%). Match no. 2 of the day goes best: 62% win rate, +22 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +6.5, Win rate +5 pp. Got weaker: ELO −124. Unchanged in recent months: Headshots at 45%. Last 30 days: 97 matches, win rate 47%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.