SweGh0st

Sweden
On FACEIT since 2016 362 matches tracked 112 matches in 30 days
ELO ▼ 50
3,221
30-day peak: 3,271
Rank EU ▲ 572 places
#3,641
SE #147 in SE
30 days · prev. #4,213 · best #3,641
Last updated:

How does SweGh0st play?

Rating 1.09 (from 313 matches) K/R 0.76 ADR 80.0 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 313 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (310 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 4%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.1
Knife kills 2 in 362 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just below the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 56%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 48x 4K, 3 aces in 310 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.3−1.6 · Ø 3.9 better than 8%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 27%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, ELO +221
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.32, ADR −4.4, Win rate −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: May 2026 with 0.82. Last 3 months: 0.75 (at the start 0.81). Right on the average (0.75).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −192 ELO
55 matches · 47% win rate
On Inferno −82 ELO
27 matches · 41% win rate
On Sundays −118 ELO, win rate 42%

SweGh0st loses the most ELO on Dust 2: −192 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 12 wins in a row · Anubis

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
50% better than 29%
0.77 better than 53%
80.8 better than 42%
1.10 better than 61%
55% of 311 duels better than 64%
35% of 78 situations better than 38%
Ancient66
61% better than 69%
0.75 better than 45%
80.3 better than 39%
1.09 better than 60%
53% of 171 duels right on the average
44% of 45 situations better than 66%
Dust 255
47% better than 21%
0.73 better than 36%
75.9 better than 20%
1.01 better than 28%
53% of 126 duels right on the average
34% of 35 situations better than 37%
Anubis40
60% better than 66%
0.76 better than 53%
80.3 better than 42%
1.06 right on the average
50% of 98 duels better than 35%
47% of 34 situations better than 71%
Inferno27
41% better than 6%
0.73 better than 30%
76.0 better than 15%
1.06 better than 32%
57% of 61 duels better than 54%
44% of 16 situations better than 59%
Nuke26
58% better than 48%
0.77 right on the average
80.9 better than 41%
1.12 better than 64%
52% of 71 duels better than 43%
50% of 16 situations better than 73%
Cache20
60% better than 55%
0.85 better than 76%
87.1 better than 59%
1.24 better than 85%
51% of 55 duels better than 28%
47% of 19 situations better than 65%
Overpass4
25% -
0.75 -
78.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How SweGh0st plays

Across 362 matches SweGh0st averages K/R 0.76 and ADR 80.0; the rating across the 313 rated matches is 1.09. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 60% headshots. The strongest map is Ancient with a 61% win rate in 66 matches. In 146 of 313 matches the rating was 1.10 or higher (47%), in 89 it was below 0.90. In 310 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: August 2026 at 1.11. SweGh0st loses the most ELO on Dust 2 (−192 ELO, win rate 47%). Things go best on Ancient (+204 ELO, win rate 61%). Match no. 2 of the day goes best: 58% win rate, +90 ELO. Improved over the last three months: Headshots +3 pp, ELO +221. Got weaker: K/R −0.06, Rating −0.32, ADR −4.4, Win rate −5 pp. Last 30 days: 112 matches, win rate 48%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.