SweBuddah

Sweden
119 matches tracked 26 matches in 30 days
Last updated:

How does SweBuddah play?

Rating 0.91 (from 98 matches) K/R 0.64 ADR 70.8 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 98 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

6% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 83%
Clutch 1v2 won 6%−15 pp · Ø 21% better than 1%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (44%).

Headshot rate 48%+4 pp · Ø 44% better than 75%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.92−0.05 · Ø 0.97 better than 37%
Pistol kills per match 2.1
Knife kills 2 in 119 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.1).

2K rounds 11.3%−1.4 pp · Ø 12.7% better than 19%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 50%
MVPs per match 1.8−0.3 · Ø 2.1 better than 16%
4Ks and aces 4x 4K, 0 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 38%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 57%
Enemies flashed per round 0.16−0.09 · Ø 0.25 better than 27%
Deaths per round 69%−4 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.06, Headshots +2 pp, Win rate +6 pp
= Stayed the same
K/R at 0.64, ADR at 67.8
▼ Got worse
ELO −348

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months unchanged at 0.64. Clearly below the average (0.70).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −11 ELO
24 matches · 46% win rate
Between 12:00 and 18:00 −57 ELO, win rate 45%
On Mondays +21 ELO, win rate 44%

SweBuddah loses the most ELO on Dust 2: −11 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Highest rating in a match: 1.69 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
69% better than 96%
0.65 better than 25%
71.5 better than 19%
0.94 better than 42%
47% of 107 duels better than 37%
46% of 28 situations better than 73%
Dust 224
46% better than 38%
0.74 better than 70%
77.6 better than 47%
0.99 better than 56%
49% of 68 duels right on the average
46% of 13 situations better than 74%
Ancient16
44% better than 31%
0.52 better than 1%
58.1 better than 1%
0.74 better than 1%
40% of 40 duels better than 8%
33% of 18 situations better than 42%
Inferno13
54% -
0.63 -
71.3 -
0.86-
56% of 9 duels -
20% of 5 situations -
Nuke11
45% -
0.60 -
68.5 -
0.91-
71% of 7 duels -
50% of 6 situations -
Anubis10
40% -
0.57 -
67.0 -
0.85-
41% of 17 duels -
80% of 5 situations -
Cache6
50% -
0.68 -
78.8 -
0.96-
31% of 16 duels -
25% of 4 situations -
Overpass3
33% -
0.76 -
81.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How SweBuddah plays

Across 119 matches SweBuddah averages K/R 0.64 and ADR 70.8; the rating across the 98 rated matches is 0.91. Biggest strength: Deaths per round at just 69% (lower is better), better than 92% of level 5 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 5 players. Averages 14.3 kills per match with 48% headshots. The strongest map is Mirage with a 69% win rate in 35 matches. In 28 of 98 matches the rating was 1.10 or higher (29%), in 53 it was below 0.90. In 26 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.04. SweBuddah loses the most ELO on Dust 2 (−11 ELO, win rate 46%). Things go best on Mirage (+75 ELO, win rate 69%). Match no. 2 of the day goes best: 65% win rate, +73 ELO. Improved over the last three months: Rating +0.06, Headshots +2 pp, Win rate +6 pp. Got weaker: ELO −348. Unchanged in recent months: K/R at 0.64, ADR at 67.8. Last 30 days: 26 matches, win rate 58%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.