Swabo-
How does Swabo- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).
Compared with 2,262 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (51%).
Clutch
Average26% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average43% headshots and so well below the average (50%).
Impact
AverageExactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.00. Last 3 months: 1.00 (at the start 0.92). Slightly below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 80.0. Last 3 months: 80.0 (at the start 78.6). Just below the average (80.6).
Share of headshot kills
Best month: May 2026 with 50%. Last 3 months: 41% (at the start 45%). Well below the average (50%).
Matches won (win rate)
Best month: September 2026 with 53%. Last 3 months: 53% (at the start 43%). Clearly above the average (50%).
Best month: September 2026 with 2,427. Last 3 months: 2,306 (at the start 1,972).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 164 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Swabo- loses the most ELO on Ancient: −90 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 1.72 · Ancient
- Most kills in a match: 33 · Ancient
Maps in detail
from the last 164 matchesCompared with players on the same level who have at least 15 matches on the map.
How Swabo- plays
Across 164 matches Swabo- averages K/R 0.72 and ADR 79.3; the rating across the 129 rated matches is 0.97. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 43% headshots. The strongest map is Dust 2 with a 55% win rate in 47 matches. In 40 of 129 matches the rating was 1.10 or higher (31%), in 54 it was below 0.90. In 81 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. Swabo- loses the most ELO on Ancient (−90 ELO, win rate 38%). Things go best on Dust 2 (+57 ELO, win rate 55%). Match no. 3 of the day goes best: 57% win rate, −110 ELO. Improved over the last three months: Rating +0.08, Win rate +10 pp, ELO +334. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.73, ADR at 80.0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.