Sw4p_

Turkey
180 matches tracked 56 matches in 30 days
Last updated:

How does Sw4p_ play?

Rating 0.92 (from 160 matches) K/R 0.69 ADR 79.4 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 160 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (47%).

Headshot rate 56%+9 pp · Ø 47% better than 90%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 0.91−0.08 · Ø 0.99 better than 16%
Pistol kills per match 2.6
Knife kills 8 in 180 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 18%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 12x 4K, 3 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 50%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp, ELO +184
= Stayed the same
ADR at 79.0, Win rate at 49%
▼ Got worse
K/R −0.06, Rating −0.05

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.72).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −11 ELO
43 matches · 47% win rate
In match 3 of the day +1 ELO
31 matches · 42% win rate
Between 18:00 and 24:00 −8 ELO, win rate 43%
On Sundays −68 ELO, win rate 41%

Sw4p_ loses the most ELO on Mirage: −11 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.71 · Inferno

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
49% better than 44%
0.72 better than 48%
81.9 better than 62%
0.98 better than 40%
49% of 380 duels better than 41%
39% of 36 situations better than 49%
Mirage43
47% better than 35%
0.69 better than 31%
78.5 better than 43%
0.88 better than 11%
50% of 169 duels better than 47%
29% of 17 situations better than 24%
Inferno20
55% better than 62%
0.70 better than 43%
79.4 better than 52%
0.95 better than 31%
47% of 116 duels better than 32%
33% of 6 situations better than 39%
Anubis19
47% better than 40%
0.64 better than 13%
74.5 better than 20%
0.83 better than 5%
42% of 112 duels better than 12%
40% of 5 situations better than 58%
Ancient9
56% -
0.62 -
75.0 -
0.73-
52% of 33 duels -
0% of 1 situations -
Nuke8
25% -
0.68 -
79.7 -
0.88-
44% of 41 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sw4p_ plays

Across 180 matches Sw4p_ averages K/R 0.69 and ADR 79.4; the rating across the 160 rated matches is 0.92. Biggest strength: Headshot rate at 56%, better than 90% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 15.3 kills per match with 56% headshots. The strongest map is Inferno with a 55% win rate in 20 matches. In 44 of 160 matches the rating was 1.10 or higher (28%), in 83 it was below 0.90. In 119 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: July 2026 at 0.96. Sw4p_ loses the most ELO on Mirage (−11 ELO, win rate 47%). Things go best on Inferno (+80 ELO, win rate 55%). From match no. 5 of the day on, things go best: 60% win rate, −11 ELO. Improved over the last three months: Headshots +6 pp, ELO +184. Got weaker: K/R −0.06, Rating −0.05. Unchanged in recent months: ADR at 79.0, Win rate at 49%. Last 30 days: 56 matches, win rate 54%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.