Sw4p_
How does Sw4p_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average56% headshots and so well above the average (47%).
Impact
AverageExactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.80. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.96. Last 3 months: 0.91 (at the start 0.96). Clearly below the average (1.00).
Damage per round (ADR)
Best month: May 2026 with 85.1. Last 3 months: 79.0 (at the start 80.7). Just below the average (79.2).
Share of headshot kills
Best month: May 2026 with 60%. Last 3 months: 58% (at the start 52%). Well above the average (47%).
Matches won (win rate)
Best month: June 2026 with 57%. Last 3 months: 49% (at the start 47%). Just above the average (48%).
Best month: October 2026 with 1,725. Last 3 months: 1,631 (at the start 1,447).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 180 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Sw4p_ loses the most ELO on Mirage: −11 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Inferno
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 1.71 · Inferno
Maps in detail
from the last 180 matchesCompared with players on the same level who have at least 15 matches on the map.
How Sw4p_ plays
Across 180 matches Sw4p_ averages K/R 0.69 and ADR 79.4; the rating across the 160 rated matches is 0.92. Biggest strength: Headshot rate at 56%, better than 90% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 15.3 kills per match with 56% headshots. The strongest map is Inferno with a 55% win rate in 20 matches. In 44 of 160 matches the rating was 1.10 or higher (28%), in 83 it was below 0.90. In 119 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: July 2026 at 0.96. Sw4p_ loses the most ELO on Mirage (−11 ELO, win rate 47%). Things go best on Inferno (+80 ELO, win rate 55%). From match no. 5 of the day on, things go best: 60% win rate, −11 ELO. Improved over the last three months: Headshots +6 pp, ELO +184. Got weaker: K/R −0.06, Rating −0.05. Unchanged in recent months: ADR at 79.0, Win rate at 49%. Last 30 days: 56 matches, win rate 54%, net ELO −6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.