Svitten

Denmark
174 matches tracked 22 matches in 30 days
Last updated:

How does Svitten play?

Rating 0.97 K/R 0.71 ADR 79.0 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 174 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average.
AWPerEntryMulti-kills
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 56%+7 pp · Ø 49% better than 94%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 33%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 48%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 16%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so just below the average (0.97).

Headshot rate 44%0 pp · Ø 44% right on the average
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 0.94−0.03 · Ø 0.97 better than 45%
Pistol kills per match 2.3
Knife kills 6 in 174 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.2%+1.3 pp · Ø 12.9% better than 86%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 63%
MVPs per match 2.5+0.3 · Ø 2.2 better than 90%
4Ks and aces 20x 4K, 3 aces in 103 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.25).

Utility hit rate 27%−8 pp · Ø 35% better than 13%
Utility damage per round 2.1−1.7 · Ø 3.8 better than 12%
Enemies flashed per round 0.08−0.17 · Ø 0.25 better than 9%
Deaths per round 75%+2 pp · Ø 73% better than 32%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.06, Rating +0.08, Headshots +2 pp, Win rate +9 pp
= Stayed the same
ADR at 80.4
▼ Got worse
ELO −359

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.73 (at the start 0.67). Just above the average (0.71).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −28 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −80 ELO, win rate 43%

Svitten loses the most ELO on Inferno: −28 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Inferno
  2. Highest rating in a match: 2.59 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
52% better than 60%
0.77 better than 82%
84.3 better than 79%
1.07 better than 82%
58% of 276 duels better than 91%
39% of 23 situations better than 55%
Anubis32
47% better than 40%
0.66 better than 26%
77.6 better than 46%
0.88 better than 18%
54% of 201 duels better than 76%
0% of 9 situations better than 1%
Nuke30
60% better than 76%
0.63 better than 17%
69.1 better than 16%
0.88 better than 20%
48% of 150 duels better than 40%
42% of 12 situations better than 54%
Inferno20
45% better than 31%
0.76 better than 82%
83.9 better than 82%
1.00 better than 65%
61% of 124 duels better than 95%
36% of 11 situations better than 48%
Mirage19
63% better than 88%
0.68 better than 40%
78.5 better than 53%
1.00 better than 61%
43% of 110 duels better than 19%
30% of 10 situations better than 30%
Ancient12
33% -
0.76 -
79.0 -
1.04-
45% of 51 duels -
20% of 10 situations -
Cache7
29% -
0.68 -
75.3 -
0.83-
47% of 36 duels -
50% of 2 situations -
Vertigo6
50% -
0.76 -
81.4 -
1.06-
55% of 31 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Svitten plays

Across 174 matches Svitten averages K/R 0.71, ADR 79.0 and a rating of 0.97. Biggest strength: Opening duels won at 56%, better than 94% of level 5 players. Most room to improve: Utility damage per round at 2.1, better than only 12% of level 5 players. Averages 15.8 kills per match with 44% headshots. The strongest map is Mirage with a 63% win rate in 19 matches. In 53 of 174 matches the rating was 1.10 or higher (30%), in 80 it was below 0.90. In 103 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. Svitten loses the most ELO on Inferno (−28 ELO, win rate 45%). Things go best on Anubis (+69 ELO, win rate 47%). Improved over the last three months: K/R +0.06, Rating +0.08, Headshots +2 pp, Win rate +9 pp. Got weaker: ELO −359. Unchanged in recent months: ADR at 80.4. Last 30 days: 22 matches, win rate 55%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.