Svina00

Czech Republic
100 matches tracked
Last updated:

How does Svina00 play?

Rating 0.88 K/R 0.66 ADR 77.5 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 100 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 36%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Rarely on the AWP.
EntryRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 47%−2 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 52%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.97).

Headshot rate 48%+4 pp · Ø 44% better than 75%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.86−0.11 · Ø 0.97 better than 15%
Pistol kills per match 2.5
Knife kills 1 in 100 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so clearly below the average (2.1).

2K rounds 12.0%−0.7 pp · Ø 12.7% better than 34%
3K rounds 3.1%−0.6 pp · Ø 3.7% better than 26%
MVPs per match 1.9−0.2 · Ø 2.1 better than 26%
4Ks and aces 9x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 43%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 28%
Enemies flashed per round 0.24−0.01 · Ø 0.25 better than 52%
Deaths per round 77%+4 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 5 average
Whether Svina00 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.67
JulAugSepOct

Best month: August 2026 with 0.67.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −26 ELO
21 matches · 33% win rate
On Dust 2 −5 ELO
21 matches · 48% win rate

Svina00 loses the most ELO in match 2 of the day: −26 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Highest rating in a match: 1.61 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
58% better than 80%
0.67 better than 35%
78.0 better than 50%
0.90 better than 27%
50% of 133 duels better than 57%
24% of 17 situations better than 17%
Dust 221
48% better than 46%
0.69 better than 43%
81.0 better than 65%
0.90 better than 26%
46% of 122 duels better than 33%
25% of 4 situations better than 18%
Anubis13
54% -
0.54 -
69.0 -
0.70-
50% of 72 duels -
50% of 4 situations -
Vertigo12
83% -
0.65 -
71.6 -
0.92-
44% of 73 duels -
57% of 14 situations -
Inferno11
36% -
0.76 -
91.3 -
1.03-
42% of 45 duels -
25% of 4 situations -
Ancient7
29% -
0.66 -
77.8 -
0.86-
34% of 38 duels -
0% of 2 situations -
Cache7
29% -
0.63 -
72.2 -
0.82-
49% of 45 duels -
67% of 3 situations -
Nuke3
0% -
0.75 -
72.0 -
0.96-
40% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Svina00 plays

Across 100 matches Svina00 averages K/R 0.66, ADR 77.5 and a rating of 0.88. Biggest strength: Rounds with first kill at 12%, better than 81% of level 5 players. Most room to improve: Rating at 0.88, better than only 14% of level 5 players. Averages 14.4 kills per match with 48% headshots. The strongest map is Vertigo with a 83% win rate in 12 matches. In 24 of 100 matches the rating was 1.10 or higher (24%), in 55 it was below 0.90. In 92 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 0.90. Svina00 loses the most ELO in match 2 of the day (−26 ELO, win rate 33%). Things go best on Mirage (+26 ELO, win rate 58%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.