Svenizz

Sweden
179 matches tracked 48 matches in 30 days
Last updated:

How does Svenizz play?

Rating 0.97 (from 158 matches) K/R 0.70 ADR 71.4 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 158 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 54%+5 pp · Ø 49% better than 85%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 35%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just above the average (0.98).

Headshot rate 45%−2 pp · Ø 47% better than 43%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.00+0.02 · Ø 0.98 better than 59%
Pistol kills per match 2.6
Knife kills 3 in 179 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.8%).

2K rounds 12.4%−0.5 pp · Ø 12.9% better than 34%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 27%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 17x 4K, 2 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 2.4−1.7 · Ø 4.1 better than 12%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 18%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.70, ADR at 71.0
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.70 (at the start 0.72). Just below the average (0.71).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −120 ELO
48 matches · 40% win rate
On Anubis −83 ELO
27 matches · 37% win rate
On Sundays −26 ELO, win rate 41%

Svenizz loses the most ELO in match 2 of the day: −120 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 1.98 · Inferno
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
56% better than 71%
0.75 better than 69%
74.2 better than 27%
1.04 better than 71%
58% of 182 duels better than 89%
40% of 52 situations better than 57%
Ancient42
45% better than 30%
0.69 better than 31%
70.6 better than 5%
0.95 better than 33%
51% of 123 duels better than 55%
26% of 27 situations better than 23%
Anubis27
37% better than 8%
0.66 better than 20%
67.4 better than 3%
0.91 better than 20%
48% of 97 duels better than 39%
36% of 25 situations better than 41%
Dust 221
38% better than 12%
0.63 better than 11%
67.6 better than 4%
0.92 better than 22%
55% of 85 duels better than 80%
21% of 19 situations better than 10%
Inferno21
57% better than 72%
0.73 better than 62%
74.9 better than 26%
1.05 better than 69%
54% of 65 duels better than 70%
40% of 15 situations better than 55%
Cache7
43% -
0.61 -
69.2 -
0.86-
52% of 23 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Svenizz plays

Across 179 matches Svenizz averages K/R 0.70 and ADR 71.4; the rating across the 158 rated matches is 0.97. Biggest strength: Opening duels won at 54%, better than 85% of level 7 players. Most room to improve: Damage per round (ADR) at 71.4, better than only 8% of level 7 players. Averages 15.8 kills per match with 45% headshots. The strongest map is Inferno with a 57% win rate in 21 matches. In 53 of 158 matches the rating was 1.10 or higher (34%), in 70 it was below 0.90. In 158 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. Svenizz loses the most ELO in match 2 of the day (−120 ELO, win rate 40%). Things go best on Ancient (+30 ELO, win rate 45%). Match no. 1 of the day goes best: 55% win rate, +30 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.70, ADR at 71.0. Last 30 days: 48 matches, win rate 50%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.