Sve1ty

Germany
On FACEIT since 2020 304 matches tracked 109 matches in 30 days
Last updated:

How does Sve1ty play?

Rating 1.03 (from 265 matches) K/R 0.74 ADR 79.7 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 265 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 3.2
Knife kills 6 in 304 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 35x 4K, 5 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 32%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, Win rate +11 pp, ELO +128
= Stayed the same
K/R at 0.74, ADR at 80.4
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
96 matches · 46% win rate
On Dust 2 −90 ELO
67 matches · 43% win rate
Between 0:00 and 6:00 −120 ELO, win rate 35%
On Fridays −181 ELO, win rate 35%

Sve1ty loses the most ELO on Mirage: −120 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
46% better than 23%
0.70 better than 27%
77.5 better than 31%
0.96 better than 21%
53% of 338 duels better than 57%
38% of 50 situations better than 46%
Dust 267
43% better than 19%
0.72 better than 36%
77.8 better than 31%
1.04 better than 47%
50% of 235 duels better than 39%
38% of 32 situations right on the average
Ancient64
53% right on the average
0.77 better than 55%
80.7 better than 40%
1.06 better than 53%
53% of 235 duels right on the average
46% of 37 situations better than 72%
Nuke34
68% better than 89%
0.81 better than 68%
84.5 better than 59%
1.11 better than 63%
51% of 126 duels better than 42%
54% of 26 situations better than 83%
Inferno18
61% better than 63%
0.73 better than 34%
78.1 better than 23%
1.06-
61% of 57 duels better than 83%
33% of 9 situations better than 36%
Anubis14
36% -
0.79 -
86.9 -
1.18-
59% of 51 duels -
0% of 7 situations -
Cache9
78% -
0.78 -
82.6 -
1.11-
70% of 33 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sve1ty plays

Across 304 matches Sve1ty averages K/R 0.74 and ADR 79.7; the rating across the 265 rated matches is 1.03. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Nuke with a 68% win rate in 34 matches. In 104 of 265 matches the rating was 1.10 or higher (39%), in 103 it was below 0.90. In 235 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: June 2026 at 1.10. Sve1ty loses the most ELO on Mirage (−120 ELO, win rate 46%). Things go best on Nuke (+51 ELO, win rate 68%). Match no. 4 of the day goes best: 64% win rate, −60 ELO. Improved over the last three months: Headshots +4 pp, Win rate +11 pp, ELO +128. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.74, ADR at 80.4. Last 30 days: 109 matches, win rate 46%, net ELO −271.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.