Sv5k

Russia
165 matches tracked 23 matches in 30 days
Last updated:

How does Sv5k play?

Rating 1.01 K/R 0.70 ADR 77.4 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 165 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 52%+1 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 44%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 53%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 43%−4 pp · Ø 47% better than 34%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.02−0.01 · Ø 1.03 better than 67%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 78%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 27%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 10x 4K, 2 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 15%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 84%
Deaths per round 68%−4 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 1.00
▼ Got worse
ADR −7.9, Headshots −4 pp, Win rate −6 pp, ELO −391

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays −61 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.41 · Dust 2

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
54% better than 66%
0.66 better than 21%
74.3 better than 23%
0.96 better than 36%
54% of 141 duels better than 72%
48% of 40 situations better than 77%
Dust 248
50% better than 45%
0.77 better than 77%
82.8 better than 71%
1.11 better than 87%
53% of 173 duels better than 67%
35% of 49 situations better than 41%
Ancient26
42% better than 23%
0.73 better than 56%
79.7 better than 52%
1.00 better than 54%
49% of 69 duels better than 44%
28% of 18 situations better than 26%
Anubis16
69% better than 96%
0.65 better than 21%
72.7 better than 19%
0.99 better than 53%
40% of 40 duels better than 8%
13% of 8 situations better than 7%
Nuke13
62% -
0.69 -
75.7 -
0.94-
52% of 42 duels -
50% of 6 situations -
Inferno6
33% -
0.54 -
67.7 -
0.76-
43% of 21 duels -
0% of 2 situations -
Cache4
50% -
0.78 -
82.1 -
1.12-
56% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sv5k plays

Across 165 matches Sv5k averages K/R 0.70, ADR 77.4 and a rating of 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 94% of level 7 players. Most room to improve: Rounds with first kill at 7%, better than only 11% of level 7 players. Averages 14.9 kills per match with 43% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 57 of 165 matches the rating was 1.10 or higher (35%), in 62 it was below 0.90. In 76 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. Things go best on Ancient (+132 ELO, win rate 42%). Match no. 3 of the day goes best: 57% win rate, +31 ELO. Got weaker: ADR −7.9, Headshots −4 pp, Win rate −6 pp, ELO −391. Unchanged in recent months: K/R at 0.69, Rating at 1.00. Last 30 days: 23 matches, win rate 52%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.