Sv1r1den

Latvia
On FACEIT since 2020 76 matches tracked 14 matches in 30 days
Last updated:

How does Sv1r1den play?

Rating 1.09 (from 26 matches) K/R 0.73 ADR 78.5 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 26 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 12% weak 0.75 to 0.89 23% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (17 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 67% no comparison

Clutch

Last one alive
Clutch 1v1 won 39% no comparison
Clutch 1v2 won 23% no comparison
Clutch kills per match 2.3 no comparison

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 21% no comparison
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 3.2
Zeus kills1 in 76 matches
Knife kills 2 in 76 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 16.0% no comparison
3K rounds 5.4% no comparison
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 3x 4K, 0 aces in 17 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39% no comparison
Utility damage per round 3.6 no comparison
Enemies flashed per round 0.26 no comparison
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Sv1r1den is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 17 matches from the last 3 months and 46 before.

Kills per round (K/R)

0.91
DecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.91.

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +31 ELO
20 matches · 40% win rate

Sv1r1den loses the most ELO in match 2 of the day: +31 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Nuke
  2. Highest rating in a match: 1.86 · Nuke
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
38% better than 9%
0.69 better than 27%
74.8 better than 21%
0.97-
50% of 16 duels better than 43%
75% of 4 situations better than 99%
Dust 214
43% -
0.73 -
80.3 -
1.07-
33% of 21 duels -
100% of 2 situations -
Ancient13
62% -
0.75 -
78.2 -
1.06-
63% of 8 duels -
-
Inferno9
44% -
0.67 -
77.4 -
0.74-
46% of 13 duels -
50% of 2 situations -
Anubis7
14% -
0.78 -
79.1 -
1.14-
76% of 25 duels -
29% of 7 situations -
Nuke6
67% -
0.84 -
87.6 -
1.39-
68% of 22 duels -
33% of 6 situations -
Overpass5
80% -
0.74 -
73.5 -
0.78-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Sv1r1den plays

Across 76 matches Sv1r1den averages K/R 0.73 and ADR 78.5; the rating across the 26 rated matches is 1.09. Biggest strength: Headshot rate at 55%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 12 of 26 matches the rating was 1.10 or higher (46%), in 11 it was below 0.90. In 17 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 1.20. Sv1r1den loses the most ELO in match 2 of the day (+31 ELO, win rate 40%). Things go best in match 1 of the day (+177 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +177 ELO. Last 30 days: 14 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.