Sv10fps-
Name history of Sv10fps-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (296 matches).
Compared with 1,493 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average30% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.02).
Impact
Average2.3 MVPs per match and so right on the average (2.3).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.03. Last 3 months: 0.98 (at the start 0.93). Slightly below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 86.0. Last 3 months: 81.2 (at the start 79.0). Just above the average (80.3).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 47% (at the start 50%). Just below the average (48%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 51% (at the start 58%). Right on the average (51%).
Best month: August 2026 with 1,782. Last 3 months: 1,583 (at the start 1,503).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 351 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Sv10fps- loses the most ELO on Mirage: −179 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.49 · Inferno
- Most kills in a match: 32 · Mirage
Maps in detail
from the last 351 matchesCompared with players on the same level who have at least 15 matches on the map.
How Sv10fps- plays
Across 351 matches Sv10fps- averages K/R 0.71, ADR 81.0 and a rating of 0.98. Averages 15.8 kills per match with 48% headshots. The strongest map is Ancient with a 59% win rate in 46 matches. In 112 of 351 matches the rating was 1.10 or higher (32%), in 152 it was below 0.90. In 296 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. Sv10fps- loses the most ELO on Mirage (−179 ELO, win rate 47%). Things go best on Anubis (+93 ELO, win rate 51%). Match no. 3 of the day goes best: 61% win rate, +55 ELO. Improved over the last three months: Rating +0.05, ELO +80. Got weaker: Headshots −3 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.71, ADR at 81.2. Last 30 days: 91 matches, win rate 53%, net ELO −93.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.