SuttenAk01

Kazakhstan
On FACEIT since 2024 149 matches tracked 64 matches in 30 days
ELO ▲ 276
2,283
30-day peak: 2,283
Rank EU
#105,371
Kazakhstan #3,867 in Kazakhstan
Last updated:

How does SuttenAk01 play?

Rating 1.05 (from 108 matches) K/R 0.75 ADR 83.2 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 108 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 2%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 3.4
Zeus kills4 in 149 matches
Knife kills 5 in 149 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 69%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 76%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 18x 4K, 3 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +8.3, Win rate +12 pp, ELO +319
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.79 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +7 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 +30 ELO, win rate 41%
On Fridays +30 ELO, win rate 28%

SuttenAk01 loses the most ELO in match 3 of the day: +7 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.16 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
54% better than 58%
0.76 better than 57%
82.7 better than 58%
1.11 better than 71%
43% of 246 duels better than 10%
19% of 21 situations better than 9%
Dust 242
45% better than 27%
0.73 better than 43%
83.6 better than 61%
0.96 better than 23%
51% of 186 duels right on the average
27% of 11 situations better than 22%
Anubis17
47% better than 31%
0.73 better than 43%
79.6 better than 40%
1.08-
61% of 33 duels better than 89%
-
Nuke13
46% -
0.73 -
84.6 -
0.96-
53% of 92 duels -
43% of 7 situations -
Cache9
56% -
0.90 -
89.8 -
1.22-
46% of 37 duels -
33% of 3 situations -
Inferno8
63% -
0.80 -
86.6 -
1.11-
48% of 52 duels -
0% of 2 situations -
Ancient4
50% -
0.67 -
75.7 -
0.90-
48% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SuttenAk01 plays

Across 149 matches SuttenAk01 averages K/R 0.75 and ADR 83.2; the rating across the 108 rated matches is 1.05. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 41% headshots. The strongest map is Mirage with a 54% win rate in 54 matches. In 47 of 108 matches the rating was 1.10 or higher (44%), in 45 it was below 0.90. In 65 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: June 2026 at 1.13. SuttenAk01 loses the most ELO in match 3 of the day (+7 ELO, win rate 43%). Things go best on Mirage (+93 ELO, win rate 54%). Match no. 2 of the day goes best: 65% win rate, +86 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +8.3, Win rate +12 pp, ELO +319. Got weaker: Headshots −2 pp. Last 30 days: 64 matches, win rate 56%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.