SusH1StiK

USA
156 matches tracked 36 matches in 30 days
Last updated:

How does SusH1StiK play?

Rating 1.19 K/R 0.82 ADR 82.9 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 156 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

2.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 2.9+1.3 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 1.27+0.27 · Ø 1.00 better than 98%
Pistol kills per match 4.0
Knife kills 6 in 156 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.9%).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 87%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 92%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 21x 4K, 5 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.61+0.33 · Ø 0.28 better than 97%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.19, ADR at 82.2
▼ Got worse
Headshots −5 pp, Win rate −13 pp, ELO −346

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.73).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
42 matches · 48% win rate
From match 5 of the day −23 ELO
36 matches · 33% win rate
On Saturdays −3 ELO, win rate 39%

SusH1StiK loses the most ELO on Dust 2: −23 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.04 · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
57% better than 73%
0.87 better than 95%
91.1 better than 93%
1.26 better than 97%
69% of 128 duels better than 99%
44% of 45 situations better than 68%
Dust 242
48% better than 41%
0.79 better than 79%
81.0 better than 57%
1.16 better than 88%
53% of 116 duels better than 65%
42% of 33 situations better than 63%
Anubis24
58% better than 69%
0.86 better than 92%
82.4 better than 60%
1.27 better than 97%
61% of 75 duels better than 93%
17% of 24 situations better than 9%
Ancient18
56% better than 67%
0.77 better than 69%
78.6 better than 39%
1.13 better than 87%
44% of 34 duels better than 14%
40% of 20 situations better than 55%
Nuke11
36% -
0.81 -
78.8 -
1.16-
60% of 25 duels -
22% of 9 situations -
Cache8
63% -
0.73 -
82.6 -
1.06-
64% of 14 duels -
80% of 5 situations -
Inferno8
13% -
0.63 -
61.4 -
0.86-
46% of 13 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SusH1StiK plays

Across 156 matches SusH1StiK averages K/R 0.82, ADR 82.9 and a rating of 1.19. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 17.8 kills per match with 51% headshots. The strongest map is Anubis with a 58% win rate in 24 matches. In 92 of 156 matches the rating was 1.10 or higher (59%), in 38 it was below 0.90. In 115 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: June 2026 at 1.28. SusH1StiK loses the most ELO on Dust 2 (−23 ELO, win rate 48%). Things go best on Mirage (+6 ELO, win rate 57%). Match no. 3 of the day goes best: 84% win rate, −32 ELO. Got weaker: Headshots −5 pp, Win rate −13 pp, ELO −346. Unchanged in recent months: K/R at 0.81, Rating at 1.19, ADR at 82.2. Last 30 days: 36 matches, win rate 42%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.