Supremforce

Ukraine
On FACEIT since 2026 247 matches tracked 64 matches in 30 days
ELO ▲ 228
2,507
30-day peak: 2,507
Rank EU
#51,887
Ukraine #2,108 in Ukraine
Last updated:

How does Supremforce play?

Rating 1.07 K/R 0.75 ADR 80.3 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 247 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 3.0
Knife kills 5 in 247 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 46%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 25x 4K, 7 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 84%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 5%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +248
= Stayed the same
K/R at 0.75, Rating at 1.08, ADR at 79.7
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −131 ELO
36 matches · 47% win rate
On Mirage −87 ELO
55 matches · 49% win rate
On Saturdays −55 ELO, win rate 36%

Supremforce loses the most ELO in match 2 of the day: −131 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
59% better than 73%
0.78 better than 65%
82.3 better than 55%
1.13 better than 75%
57% of 317 duels better than 77%
52% of 31 situations better than 86%
Mirage55
49% better than 34%
0.76 better than 55%
80.1 better than 43%
1.07 better than 59%
55% of 293 duels better than 69%
42% of 26 situations better than 60%
Anubis50
60% better than 73%
0.75 right on the average
83.7 better than 62%
1.09 better than 64%
56% of 297 duels better than 71%
38% of 29 situations better than 47%
Ancient40
48% better than 34%
0.73 better than 37%
78.2 better than 27%
1.04 better than 47%
54% of 149 duels better than 59%
31% of 29 situations better than 31%
Inferno23
74% better than 94%
0.71 better than 24%
76.3 better than 16%
1.02 better than 27%
50% of 113 duels better than 22%
64% of 14 situations better than 92%
Nuke16
50% better than 36%
0.68 better than 14%
73.3 better than 11%
0.91 better than 9%
52% of 111 duels better than 47%
56% of 9 situations better than 84%

Compared with players on the same level who have at least 15 matches on the map.

How Supremforce plays

Across 247 matches Supremforce averages K/R 0.75, ADR 80.3 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Inferno with a 74% win rate in 23 matches. In 113 of 247 matches the rating was 1.10 or higher (46%), in 87 it was below 0.90. In 147 matches with detailed stats: 25 4Ks and 7 aces. Best month by rating: September 2026 at 1.09. Supremforce loses the most ELO in match 2 of the day (−131 ELO, win rate 47%). Things go best on Anubis (+116 ELO, win rate 60%). Match no. 1 of the day goes best: 66% win rate, +25 ELO. Improved over the last three months: Win rate +3 pp, ELO +248. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.08, ADR at 79.7. Last 30 days: 64 matches, win rate 55%, net ELO −111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.