Supr3me

Argentina
On FACEIT since 2015 680 matches tracked 182 matches in 30 days
ELO ▲ 380
3,397
30-day peak: 3,430
Rank SA ▲ 51 places
#47
Argentina #7 in Argentina
30 days · prev. #98 · best #39
Last updated:
Next update possible in 1h 45m

How does Supr3me play?

Rating 1.02 (from 541 matches) K/R 0.72 ADR 80.1 from 680 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 541 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (484 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.02−0.03 · Ø 1.05 better than 27%
Pistol kills per match 2.7 from the last 541
Knife kills 17 in 541 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.5%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 31%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 78x 4K, 8 aces in 484 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.51+0.19 · Ø 0.32 better than 91%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, Headshots +4 pp, ELO +73
= Stayed the same
K/R at 0.72, ADR at 80.8, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 541 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −149 ELO
38 matches · 50% win rate
In match 1 of the day −113 ELO
71 matches · 46% win rate
Between 18:00 and 24:00 −50 ELO, win rate 35%
On Wednesdays −420 ELO, win rate 46%

Supr3me loses the most ELO on Nuke: −149 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Most kills in a match: 49 · Cache
  3. Highest rating in a match: 2.75 · Mirage

Maps in detail

from the last 541 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage233
54% better than 47%
0.72 better than 30%
81.2 better than 44%
1.02 better than 34%
49% of 977 duels better than 28%
38% of 139 situations better than 47%
Dust 2135
53% better than 43%
0.70 better than 23%
77.1 better than 25%
1.00 better than 25%
48% of 498 duels better than 25%
30% of 77 situations better than 25%
Ancient54
46% better than 19%
0.71 better than 26%
80.2 better than 39%
0.97 better than 20%
52% of 202 duels better than 46%
31% of 29 situations better than 30%
Anubis39
54% better than 47%
0.77 better than 58%
87.8 better than 79%
1.08 better than 56%
54% of 209 duels better than 59%
44% of 27 situations better than 65%
Nuke38
50% better than 26%
0.74 better than 36%
79.8 better than 36%
1.04 better than 35%
47% of 122 duels better than 17%
39% of 23 situations better than 47%
Cache22
64% better than 65%
0.73 better than 24%
80.6 better than 27%
1.04 better than 27%
48% of 123 duels better than 17%
65% of 17 situations better than 93%
Inferno16
56% better than 31%
0.85 better than 72%
91.5 better than 73%
1.16 better than 59%
49% of 72 duels better than 15%
33% of 6 situations better than 36%
Vertigo4
50% -
0.82 -
84.5 -
1.25-
53% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Supr3me plays

Across 680 matches Supr3me averages K/R 0.72 and ADR 80.1; the rating across the 541 rated matches is 1.02. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 52% headshots. The strongest map is Cache with a 64% win rate in 22 matches. In 205 of 541 matches the rating was 1.10 or higher (38%), in 211 it was below 0.90. In 484 matches with detailed stats: 78 4Ks and 8 aces. Best month by rating: August 2026 at 1.05. Supr3me loses the most ELO on Nuke (−149 ELO, win rate 50%). Things go best in match 3 of the day (+196 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +196 ELO. Improved over the last three months: Rating +0.06, Headshots +4 pp, ELO +73. Unchanged in recent months: K/R at 0.72, ADR at 80.8, Win rate at 54%. Last 30 days: 182 matches, win rate 57%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.