Superiorqt

Denmark
On FACEIT since 2022 313 matches tracked 92 matches in 30 days
Last updated:

How does Superiorqt play?

Rating 1.00 K/R 0.75 ADR 90.9 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 313 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average.
EntryMulti-killsDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 11%−9 pp · Ø 20% better than 4%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.8
Knife kills 3 in 313 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 40%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 73%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 50x 4K, 6 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 93%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.75, Rating at 1.00, Win rate at 46%
▼ Got worse
ADR −4.1, ELO −77

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.76). Slightly above the average (0.72).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −152 ELO
54 matches · 37% win rate
On Cache −106 ELO
29 matches · 41% win rate
On Wednesdays +6 ELO, win rate 29%

Superiorqt loses the most ELO on Nuke: −152 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.43 · Nuke
  2. Most kills in a match: 36 · Inferno
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno69
49% better than 36%
0.82 better than 81%
102.2 better than 98%
1.10 better than 68%
56% of 602 duels better than 70%
27% of 15 situations better than 24%
Anubis60
52% better than 53%
0.75 better than 60%
89.4 better than 90%
1.01 better than 45%
53% of 435 duels better than 63%
50% of 22 situations better than 77%
Nuke54
37% better than 7%
0.81 better than 73%
99.0 better than 97%
1.08 better than 59%
55% of 470 duels better than 61%
50% of 22 situations better than 72%
Ancient53
45% better than 30%
0.73 right on the average
86.0 better than 80%
0.96 better than 31%
50% of 439 duels better than 45%
32% of 19 situations better than 36%
Mirage34
53% better than 58%
0.65 better than 14%
76.4 better than 29%
0.87 better than 8%
39% of 316 duels better than 4%
70% of 10 situations better than 98%
Cache29
41% -
0.73 -
85.3 -
0.98-
46% of 248 duels -
40% of 15 situations -
Dust 214
36% -
0.60 -
78.2 -
0.77-
42% of 113 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Superiorqt plays

Across 313 matches Superiorqt averages K/R 0.75, ADR 90.9 and a rating of 1.00. Biggest strength: Rounds with first kill at 19%, better than 99% of level 9 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 9 players. Averages 16.1 kills per match with 55% headshots. The strongest map is Mirage with a 53% win rate in 34 matches. In 123 of 313 matches the rating was 1.10 or higher (39%), in 130 it was below 0.90. In 217 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: September 2026 at 1.03. Superiorqt loses the most ELO on Nuke (−152 ELO, win rate 37%). Things go best on Mirage (+92 ELO, win rate 53%). Improved over the last three months: Headshots +2 pp. Got weaker: ADR −4.1, ELO −77. Unchanged in recent months: K/R at 0.75, Rating at 1.00, Win rate at 46%. Last 30 days: 92 matches, win rate 43%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.