SuperLarisa

Japan
124 matches tracked 48 matches in 30 days
Last updated:

How does SuperLarisa play?

Rating 1.06 K/R 0.79 ADR 87.2 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 124 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
AWPerMulti-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 53%+4 pp · Ø 49% better than 77%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 19%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.00+0.02 · Ø 0.98 better than 58%
Pistol kills per match 4.0
Knife kills 14 in 124 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (3.8%).

2K rounds 13.6%+0.7 pp · Ø 12.9% better than 66%
3K rounds 5.9%+2.1 pp · Ø 3.8% better than 98%
MVPs per match 2.6+0.4 · Ø 2.2 better than 89%
4Ks and aces 28x 4K, 2 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 83%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 54%
Deaths per round 79%+6 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.08, Rating +0.14, ADR +8.3, Headshots +2 pp
= Stayed the same
Win rate at 52%, ELO at 1,468
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.82 (at the start 0.74). Well above the average (0.71).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
32 matches · 53% win rate
On Ancient −25 ELO
27 matches · 48% win rate

SuperLarisa loses the most ELO on Dust 2: −51 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
53% better than 58%
0.77 better than 77%
87.5 better than 88%
1.02 better than 59%
53% of 240 duels better than 67%
14% of 14 situations better than 4%
Mirage29
52% better than 57%
0.83 better than 92%
89.6 better than 91%
1.17 better than 93%
50% of 217 duels right on the average
29% of 17 situations better than 24%
Ancient27
48% better than 46%
0.77 better than 74%
84.2 better than 74%
1.03 better than 66%
51% of 200 duels better than 59%
64% of 14 situations better than 96%
Anubis20
65% better than 90%
0.83 better than 93%
93.0 better than 96%
1.09 better than 84%
52% of 168 duels better than 60%
57% of 7 situations better than 90%
Nuke8
38% -
0.74 -
80.8 -
1.02-
46% of 37 duels -
40% of 5 situations -
Cache6
50% -
0.74 -
82.7 -
0.95-
56% of 59 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SuperLarisa plays

Across 124 matches SuperLarisa averages K/R 0.79, ADR 87.2 and a rating of 1.06. Biggest strength: Rounds with first kill at 18%, better than 99% of level 7 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 7 players. Averages 17.4 kills per match with 40% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 51 of 124 matches the rating was 1.10 or higher (41%), in 42 it was below 0.90. In 73 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. SuperLarisa loses the most ELO on Dust 2 (−51 ELO, win rate 53%). Things go best on Mirage (+49 ELO, win rate 52%). Match no. 1 of the day goes best: 59% win rate. Improved over the last three months: K/R +0.08, Rating +0.14, ADR +8.3, Headshots +2 pp. Unchanged in recent months: Win rate at 52%, ELO at 1,468. Last 30 days: 48 matches, win rate 50%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.