SuperGeil69

Belgium
On FACEIT since 2015 208 matches tracked 154 matches in 30 days
Last updated:

How does SuperGeil69 play?

Rating 1.11 K/R 0.80 ADR 87.6 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 208 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
Multi-killsClutcherEntry
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.11+0.11 · Ø 1.00 better than 85%
Pistol kills per match 3.4
Knife kills 1 in 208 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 85%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 53x 4K, 8 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 86%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether SuperGeil69 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 208 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −70 ELO
56 matches · 52% win rate
On Inferno −27 ELO
44 matches · 57% win rate
On Tuesdays −22 ELO, win rate 46%

SuperGeil69 loses the most ELO on Mirage: −70 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 2.77 · Mirage

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
52% better than 54%
0.79 better than 79%
87.5 better than 85%
1.10 better than 80%
55% of 253 duels better than 76%
53% of 43 situations better than 85%
Inferno44
57% better than 63%
0.79 better than 74%
86.4 better than 76%
1.11 better than 71%
59% of 199 duels better than 84%
43% of 30 situations better than 63%
Ancient34
56% better than 67%
0.77 better than 69%
82.5 better than 61%
1.05 better than 65%
56% of 149 duels better than 76%
58% of 26 situations better than 90%
Cache28
71% -
0.86 -
92.3 -
1.21-
62% of 136 duels -
67% of 18 situations -
Dust 219
47% better than 37%
0.75 better than 66%
86.0 better than 81%
1.03 better than 60%
47% of 87 duels better than 31%
12% of 17 situations better than 3%
Anubis16
19% better than 1%
0.79 better than 76%
89.6 better than 87%
1.05 better than 62%
46% of 95 duels better than 23%
29% of 7 situations better than 28%
Nuke10
30% -
0.92 -
97.6 -
1.28-
60% of 55 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SuperGeil69 plays

Across 208 matches SuperGeil69 averages K/R 0.80, ADR 87.6 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 87.6, better than 91% of level 9 players. Averages 17.7 kills per match with 46% headshots. The strongest map is Cache with a 71% win rate in 28 matches. In 98 of 208 matches the rating was 1.10 or higher (47%), in 52 it was below 0.90. In 208 matches with detailed stats: 53 4Ks and 8 aces. Best month by rating: September 2026 at 1.13. SuperGeil69 loses the most ELO on Mirage (−70 ELO, win rate 52%). Things go best on Ancient (+27 ELO, win rate 56%). Last 30 days: 154 matches, win rate 50%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.