Sunk3r

Germany
160 matches tracked 10 matches in 30 days
ELO ▼ 2
3,132
30-day peak: 3,192
Rank EU ▼ 1,611 places
#4,867
Germany #125 in Germany
30 days · prev. #3,256 · best #3,256
Last updated:

How does Sunk3r play?

Rating 0.99 (from 139 matches) K/R 0.71 ADR 77.6 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 139 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 11%−10 pp · Ø 21% better than 2%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 13%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.03−0.03 · Ø 1.06 better than 31%
Pistol kills per match 2.4
Knife kills 1 in 160 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.6%).

2K rounds 11.7%−1.9 pp · Ø 13.6% better than 7%
3K rounds 3.6%−0.7 pp · Ø 4.3% better than 21%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 5x 4K, 2 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 5.1+1.3 · Ø 3.8 better than 84%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, ELO +151
= Stayed the same
Rating at 0.98, Win rate at 57%
▼ Got worse
K/R −0.07, ADR −6.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.68 (at the start 0.75). Clearly below the average (0.75).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays +31 ELO, win rate 30%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Nuke
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
59% better than 67%
0.69 better than 19%
73.9 better than 12%
0.98 better than 20%
43% of 138 duels better than 9%
39% of 28 situations better than 49%
Ancient37
62% better than 73%
0.73 better than 35%
81.1 better than 43%
1.03 better than 39%
58% of 110 duels better than 80%
21% of 19 situations better than 12%
Mirage35
51% better than 33%
0.74 better than 39%
82.2 better than 49%
1.03 better than 37%
54% of 113 duels better than 58%
35% of 23 situations better than 37%
Nuke16
63% better than 65%
0.70 better than 18%
77.2 better than 22%
0.95-
43% of 51 duels better than 6%
29% of 7 situations better than 23%
Inferno11
64% -
0.72 -
77.8 -
0.97-
49% of 35 duels -
50% of 8 situations -
Anubis9
33% -
0.71 -
76.1 -
1.00-
33% of 30 duels -
0% of 2 situations -
Cache3
33% -
0.81 -
73.3 -
1.10-
78% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Sunk3r plays

Across 160 matches Sunk3r averages K/R 0.71 and ADR 77.6; the rating across the 139 rated matches is 0.99. Biggest strength: Utility damage per round at 5.1, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 50 of 139 matches the rating was 1.10 or higher (36%), in 56 it was below 0.90. In 94 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. Things go best in match 3 of the day (+153 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +153 ELO. Improved over the last three months: Headshots +4 pp, ELO +151. Got weaker: K/R −0.07, ADR −6.4. Unchanged in recent months: Rating at 0.98, Win rate at 57%. Last 30 days: 10 matches, win rate 60%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.