SunduesiOTR

Kosovo
On FACEIT since 2020 311 matches tracked 208 matches in 30 days
ELO ▲ 417
3,441
30-day peak: 3,540
Rank EU ▲ 334 places
#1,319
Kosovo #14 in Kosovo
30 days · prev. #1,653 · best #764
Last updated:

How does SunduesiOTR play?

Rating 1.12 (from 272 matches) K/R 0.85 ADR 94.1 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 272 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 79%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 1.13+0.06 · Ø 1.07 better than 64%
Pistol kills per match 3.3
Knife kills 9 in 311 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 85%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 73x 4K, 5 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 3.80.0 · Ø 3.8 right on the average
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 75%+5 pp · Ø 70% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, ADR −6.0, Win rate −7 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: April 2026 with 1.17. Last 3 months: 0.83 (at the start 0.96). Clearly above the average (0.75).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −75 ELO
43 matches · 47% win rate
On Ancient −64 ELO
65 matches · 52% win rate
On Mondays +24 ELO, win rate 48%

SunduesiOTR loses the most ELO in match 3 of the day: −75 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Mirage
  2. Highest rating in a match: 2.40 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
59% better than 68%
0.84 better than 81%
95.2 better than 94%
1.12 better than 67%
52% of 619 duels better than 46%
28% of 39 situations better than 18%
Dust 283
63% better than 78%
0.86 better than 87%
94.9 better than 93%
1.15 better than 72%
54% of 360 duels better than 58%
37% of 27 situations better than 43%
Ancient65
52% better than 37%
0.86 better than 88%
94.5 better than 93%
1.14 better than 75%
54% of 274 duels better than 58%
48% of 29 situations better than 74%
Inferno35
46% better than 9%
0.84 better than 69%
93.1 better than 76%
1.07 better than 32%
51% of 158 duels better than 23%
27% of 15 situations better than 20%
Nuke9
22% -
0.78 -
85.6 -
1.03-
47% of 36 duels -
0% of 5 situations -
Anubis6
67% -
0.78 -
86.3 -
0.99-
37% of 19 duels -
0% of 1 situations -
Cache4
50% -
0.73 -
80.9 -
0.97-
42% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SunduesiOTR plays

Across 311 matches SunduesiOTR averages K/R 0.85 and ADR 94.1; the rating across the 272 rated matches is 1.12. Biggest strength: Damage per round (ADR) at 94.1, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 56% headshots. The strongest map is Dust 2 with a 63% win rate in 83 matches. In 131 of 272 matches the rating was 1.10 or higher (48%), in 73 it was below 0.90. In 271 matches with detailed stats: 73 4Ks and 5 aces. Best month by rating: October 2026 at 1.13. SunduesiOTR loses the most ELO in match 3 of the day (−75 ELO, win rate 47%). Things go best from match 5 of the day (+282 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +282 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.13, ADR −6.0, Win rate −7 pp. Last 30 days: 208 matches, win rate 54%, net ELO +189.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.