SunZe_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (52%).
Clutch
Strength2.5 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.33 K/D and so well above the average (1.04).
Impact
StrengthExactly 2 kills in 16.5% of rounds and so well above the average (13.6%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 1.01. Last 3 months: 0.85 (at the start 0.91). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.49. Last 3 months: 1.24 (at the start 1.31). Well above the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 97.9. Last 3 months: 90.4 (at the start 90.7). Clearly above the average (81.1).
Share of headshot kills
Best month: June 2026 with 56%. Last 3 months: 52% (at the start 55%). Just above the average (51%).
Matches won (win rate)
Best month: September 2026 with 68%. Last 3 months: 63% (at the start 52%). Well above the average (50%).
Best month: October 2026 with 2,497. Last 3 months: 2,497 (at the start 1,656).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 56%.
Patterns
From the last 139 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SunZe_ loses the most ELO on Mirage: −46 ELO, 57% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Dust 2
- Highest rating in a match: 2.19 · Mirage
- Longest win streak: 12 wins in a row · Cache
Maps in detail
from the last 139 matchesCompared with players on the same level who have at least 15 matches on the map.
How SunZe_ plays
Across 139 matches SunZe_ averages K/R 0.86, ADR 90.4 and a rating of 1.25. Biggest strength: K/D at 1.33, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 52% headshots. The strongest map is Ancient with a 78% win rate in 23 matches. In 90 of 139 matches the rating was 1.10 or higher (65%), in 27 it was below 0.90. In 118 matches with detailed stats: 31 4Ks and 6 aces. Best month by rating: June 2026 at 1.49. SunZe_ loses the most ELO on Mirage (−46 ELO, win rate 57%). Things go best on Ancient (+25 ELO, win rate 78%). From match no. 5 of the day on, things go best: 68% win rate, −25 ELO. Improved over the last three months: Win rate +11 pp, ELO +841. Got weaker: K/R −0.06, Rating −0.07, Headshots −3 pp. Unchanged in recent months: ADR at 90.4. Last 30 days: 58 matches, win rate 62%, net ELO +8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.