SunSMOKESHed

Russia
On FACEIT since 2015 276 matches tracked 91 matches in 30 days
ELO ▼ 149
2,407
30-day peak: 2,556
Rank EU
#71,674
Russia #20,344 in Russia
Last updated:

How does SunSMOKESHed play?

Rating 0.92 K/R 0.69 ADR 80.2 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 276 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 24%+13 pp · Ø 11% better than 90%
K/D 0.89−0.14 · Ø 1.03 better than 5%
Pistol kills per match 3.3
Knife kills 4 in 276 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 20%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 37x 4K, 7 aces in 242 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 78%+6 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.09, ADR −7.7, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.68 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −240 ELO
62 matches · 47% win rate
In match 4 of the day −180 ELO
38 matches · 39% win rate
On Sundays ±0 ELO, win rate 42%

SunSMOKESHed loses the most ELO on Anubis: −240 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2120
54% better than 60%
0.71 better than 34%
82.0 better than 54%
0.94 better than 17%
52% of 812 duels better than 53%
39% of 41 situations better than 53%
Anubis62
47% better than 31%
0.65 better than 11%
78.8 better than 36%
0.86 better than 5%
44% of 423 duels better than 13%
33% of 21 situations better than 37%
Nuke41
51% better than 38%
0.69 better than 18%
79.9 better than 37%
0.92 better than 11%
48% of 245 duels better than 26%
38% of 16 situations better than 45%
Ancient23
48% better than 36%
0.67 better than 14%
75.0 better than 18%
0.91 better than 11%
47% of 111 duels better than 25%
67% of 9 situations better than 97%
Inferno16
63% better than 75%
0.80 better than 68%
89.3 better than 78%
1.07 better than 52%
51% of 101 duels better than 31%
17% of 6 situations better than 10%
Cache12
42% -
0.61 -
67.2 -
0.89-
42% of 50 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SunSMOKESHed plays

Across 276 matches SunSMOKESHed averages K/R 0.69, ADR 80.2 and a rating of 0.92. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 50% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 76 of 276 matches the rating was 1.10 or higher (28%), in 143 it was below 0.90. In 242 matches with detailed stats: 37 4Ks and 7 aces. Best month by rating: July 2026 at 1.00. SunSMOKESHed loses the most ELO on Anubis (−240 ELO, win rate 47%). Things go best in match 2 of the day (+105 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +105 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.07, Rating −0.09, ADR −7.7, Headshots −4 pp. Last 30 days: 91 matches, win rate 51%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.