SunGod-D

Russia
On FACEIT since 2018 70 matches tracked 27 matches in 30 days
Last updated:

How does SunGod-D play?

Rating 0.92 K/R 0.63 ADR 70.9 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 70 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 33%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.90−0.12 · Ø 1.02 better than 10%
Pistol kills per match 3.3
Knife kills 2 in 70 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.8% of rounds and so well below the average (13.3%).

2K rounds 9.8%−3.5 pp · Ø 13.3% better than 1%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 4x 4K, 1 ace in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.28).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.62+0.34 · Ø 0.28 better than 98%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 70.4, Headshots at 46%
▼ Got worse
K/R −0.05, Rating −0.06, Win rate −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.62 (at the start 0.67). Well below the average (0.74).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
35 matches · 57% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 48%

SunGod-D loses the most ELO on Mirage: −2 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Dust 2
  2. Highest rating in a match: 1.82 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
57% better than 70%
0.62 better than 7%
71.8 better than 11%
0.91 better than 15%
40% of 157 duels better than 5%
44% of 18 situations better than 67%
Dust 216
50% better than 44%
0.75 better than 55%
79.9 better than 44%
1.06 better than 60%
48% of 89 duels better than 31%
27% of 11 situations better than 22%
Ancient12
58% -
0.57 -
61.3 -
0.88-
32% of 50 duels -
57% of 7 situations -
Cache3
33% -
0.51 -
59.4 -
0.64-
35% of 17 duels -
-
Nuke3
67% -
0.63 -
67.8 -
0.82-
16% of 19 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SunGod-D plays

Across 70 matches SunGod-D averages K/R 0.63, ADR 70.9 and a rating of 0.92. Most room to improve: Opening duels won at 40%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.5 kills per match with 46% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 18 of 70 matches the rating was 1.10 or higher (26%), in 32 it was below 0.90. In 45 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. SunGod-D loses the most ELO on Mirage (−2 ELO, win rate 57%). Things go best from match 5 of the day (−30 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, −30 ELO. Got weaker: K/R −0.05, Rating −0.06, Win rate −14 pp. Unchanged in recent months: ADR at 70.4, Headshots at 46%. Last 30 days: 27 matches, win rate 48%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.