SunGod-D
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average40% of opening duels won and so well below the average (51%).
Clutch
Average13% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 2 kills in 9.8% of rounds and so well below the average (13.3%).
Utility and deaths
Average0.62 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.67. Last 3 months: 0.62 (at the start 0.67). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.96. Last 3 months: 0.90 (at the start 0.96). Well below the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 72.9. Last 3 months: 70.4 (at the start 72.1). Well below the average (80.4).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months unchanged at 46%. Clearly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 50% (at the start 64%). Just above the average (49%).
Best month: October 2026 with 2,245.
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 70 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SunGod-D loses the most ELO on Mirage: −2 ELO, 57% win rate
Records and milestones
from recorded matches- Most kills in a match: 27 · Dust 2
- Highest rating in a match: 1.82 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 70 matchesCompared with players on the same level who have at least 15 matches on the map.
How SunGod-D plays
Across 70 matches SunGod-D averages K/R 0.63, ADR 70.9 and a rating of 0.92. Most room to improve: Opening duels won at 40%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.5 kills per match with 46% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 18 of 70 matches the rating was 1.10 or higher (26%), in 32 it was below 0.90. In 45 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. SunGod-D loses the most ELO on Mirage (−2 ELO, win rate 57%). Things go best from match 5 of the day (−30 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, −30 ELO. Got weaker: K/R −0.05, Rating −0.06, Win rate −14 pp. Unchanged in recent months: ADR at 70.4, Headshots at 46%. Last 30 days: 27 matches, win rate 48%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.