Sun0409

Vietnam
On FACEIT since 2017 106 matches tracked 20 matches in 30 days
ELO
2,050
Peak across the last 106 matches: 2,050
Rank SEA ▲ 769 places
#5,303
Vietnam #396 in Vietnam
30 days · prev. #6,072 · best #4,400
Last updated:
Next update possible in 37m 31s

How does Sun0409 play?

Rating 1.05 K/R 0.73 ADR 80.0 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 30% weak 0.75 to 0.89 8% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 55%+4 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 86%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 1.08+0.06 · Ø 1.02 better than 72%
Pistol kills per match 3.2
Knife kills 1 in 106 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 70%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 24%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 11x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 37%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +11 pp, ELO +128
= Stayed the same
K/R at 0.73, Rating at 1.05, ADR at 80.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.72). Right on the average (0.73).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +31 ELO
37 matches · 41% win rate

Sun0409 loses the most ELO in match 1 of the day: +31 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 30 · Nuke
  3. Highest rating in a match: 1.92 · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
49% better than 40%
0.77 better than 67%
85.7 better than 75%
1.09 better than 72%
58% of 153 duels better than 86%
23% of 31 situations better than 13%
Inferno30
63% better than 76%
0.71 better than 37%
77.2 better than 31%
1.05 better than 54%
59% of 96 duels better than 85%
57% of 23 situations better than 91%
Cache12
33% -
0.73 -
77.5 -
1.02-
44% of 54 duels -
33% of 6 situations -
Nuke6
33% -
0.80 -
82.1 -
1.10-
50% of 32 duels -
40% of 5 situations -
Ancient5
40% -
0.57 -
68.4 -
0.82-
53% of 17 duels -
0% of 1 situations -
Dust 25
60% -
0.56 -
59.7 -
0.84-
32% of 19 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sun0409 plays

Across 106 matches Sun0409 averages K/R 0.73, ADR 80.0 and a rating of 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 56% headshots. The strongest map is Inferno with a 63% win rate in 30 matches. In 46 of 106 matches the rating was 1.10 or higher (43%), in 28 it was below 0.90. In 84 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. Sun0409 loses the most ELO in match 1 of the day (+31 ELO, win rate 41%). Things go best in match 3 of the day (+25 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +25 ELO. Improved over the last three months: Headshots +4 pp, Win rate +11 pp, ELO +128. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 80.3. Last 30 days: 20 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.