Sumaru2

USA
88 matches tracked
Last updated:

How does Sumaru2 play?

Rating 1.01 K/R 0.74 ADR 77.4 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 88 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 7%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (44%).

Headshot rate 51%+7 pp · Ø 44% better than 86%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 1.01+0.04 · Ø 0.97 better than 73%
Pistol kills per match 2.0
Knife kills 4 in 88 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so clearly above the average (12.9%).

2K rounds 13.9%+1.0 pp · Ø 12.9% better than 81%
3K rounds 4.3%+0.6 pp · Ø 3.7% better than 80%
MVPs per match 1.9−0.3 · Ø 2.2 better than 28%
4Ks and aces 8x 4K, 0 aces in 66 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (3.8).

Utility hit rate 30%−5 pp · Ø 35% better than 22%
Utility damage per round 1.1−2.7 · Ø 3.8 better than 1%
Enemies flashed per round 0.07−0.18 · Ø 0.25 better than 6%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.09, Rating +0.11, ADR +9.9, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −7 pp, ELO −409

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Last 3 months: 0.76 (at the start 0.67). Clearly above the average (0.71).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −114 ELO
25 matches · 52% win rate
On Mirage −24 ELO
33 matches · 33% win rate
Between 0:00 and 6:00 −112 ELO, win rate 29%

Sumaru2 loses the most ELO on Dust 2: −114 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 1.95 · Ancient
  3. Longest win streak: 3 wins in a row · Ancient

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
33% better than 7%
0.74 better than 69%
78.7 better than 57%
1.02 better than 68%
51% of 136 duels better than 61%
37% of 19 situations better than 45%
Dust 225
52% better than 58%
0.73 better than 67%
74.1 better than 28%
0.99 better than 58%
50% of 101 duels better than 55%
23% of 13 situations better than 15%
Ancient12
42% -
0.72 -
76.1 -
1.00-
49% of 51 duels -
22% of 9 situations -
Anubis10
30% -
0.74 -
79.3 -
1.01-
39% of 31 duels -
44% of 9 situations -
Nuke4
25% -
0.77 -
85.3 -
0.93-
40% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sumaru2 plays

Across 88 matches Sumaru2 averages K/R 0.74, ADR 77.4 and a rating of 1.01. Biggest strength: Headshot rate at 51%, better than 86% of level 5 players. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 5 players. Averages 16.5 kills per match with 51% headshots. The strongest map is Dust 2 with a 52% win rate in 25 matches. In 33 of 88 matches the rating was 1.10 or higher (38%), in 34 it was below 0.90. In 66 matches with detailed stats: 8 4Ks and 0 aces. Sumaru2 loses the most ELO on Dust 2 (−114 ELO, win rate 52%). Things go best from match 5 of the day (±0 ELO, win rate 50%). From match no. 5 of the day on, things go best: 50% win rate. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +9.9, Headshots +2 pp. Got weaker: Win rate −7 pp, ELO −409.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.