Sulley-

Canada
On FACEIT since 2015 374 matches tracked 89 matches in 30 days
ELO ▲ 88
2,999
30-day peak: 2,999
Rank NA ▲ 553 places
#266
Canada #27 in Canada
30 days · prev. #819 · best #264
Last updated:

How does Sulley- play?

Rating 1.11 K/R 0.78 ADR 82.0 from 374 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 374 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (323 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 34%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 3.0
Knife kills 10 in 374 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 53%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 59x 4K, 6 aces in 323 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.57+0.26 · Ø 0.31 better than 96%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +708
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, Rating −0.23, ADR −14.8, Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.76 (at the start 0.93). Just above the average (0.74).

Patterns

From the last 374 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −156 ELO
116 matches · 53% win rate
On Ancient −103 ELO
53 matches · 55% win rate
Between 0:00 and 6:00 −256 ELO, win rate 48%

Sulley- loses the most ELO on Dust 2: −156 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 51 · Mirage

Maps in detail

from the last 374 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2116
53% right on the average
0.83 better than 81%
87.1 better than 75%
1.18 better than 83%
62% of 500 duels better than 91%
36% of 109 situations better than 43%
Mirage88
52% better than 43%
0.72 better than 33%
76.0 better than 21%
1.05 better than 48%
56% of 355 duels better than 73%
41% of 70 situations better than 58%
Ancient53
55% better than 53%
0.73 better than 38%
77.1 better than 24%
1.00 better than 32%
56% of 272 duels better than 72%
30% of 44 situations better than 29%
Anubis44
68% better than 90%
0.82 better than 79%
85.1 better than 67%
1.16 better than 81%
56% of 185 duels better than 70%
33% of 46 situations better than 37%
Cache28
57% better than 51%
0.80 better than 53%
83.8 better than 45%
1.15 better than 59%
60% of 113 duels better than 77%
44% of 27 situations better than 65%
Inferno25
36% better than 3%
0.72 better than 26%
77.5 better than 19%
1.00 better than 17%
45% of 98 duels better than 8%
32% of 22 situations better than 31%
Nuke20
55% better than 46%
0.87 better than 86%
89.8 better than 79%
1.21 better than 84%
60% of 90 duels better than 85%
35% of 23 situations better than 39%

Compared with players on the same level who have at least 15 matches on the map.

How Sulley- plays

Across 374 matches Sulley- averages K/R 0.78, ADR 82.0 and a rating of 1.11. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 51% headshots. The strongest map is Anubis with a 68% win rate in 44 matches. In 186 of 374 matches the rating was 1.10 or higher (50%), in 98 it was below 0.90. In 323 matches with detailed stats: 59 4Ks and 6 aces. Best month by rating: July 2026 at 1.31. Sulley- loses the most ELO on Dust 2 (−156 ELO, win rate 53%). Things go best on Cache (+174 ELO, win rate 57%). From match no. 5 of the day on, things go best: 59% win rate, +122 ELO. Improved over the last three months: ELO +708. Got weaker: K/R −0.17, Rating −0.23, ADR −14.8, Headshots −2 pp, Win rate −5 pp. Last 30 days: 89 matches, win rate 52%, net ELO +158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.