SullenCS

United Kingdom
On FACEIT since 2014 228 matches tracked 29 matches in 30 days
Last updated:

How does SullenCS play?

Rating 0.97 K/R 0.71 ADR 77.0 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 228 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.3
Knife kills 2 in 228 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.2%).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 29%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 40x 4K, 7 aces in 228 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.2−2.1 · Ø 4.3 better than 7%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 13%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
Whether SullenCS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 228 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −10 ELO
24 matches · 58% win rate
In match 3 of the day ±0 ELO
33 matches · 48% win rate
On Wednesdays ±0 ELO, win rate 39%

SullenCS loses the most ELO on Cache: −10 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
65% better than 90%
0.73 better than 55%
77.7 better than 38%
1.02 better than 56%
50% of 248 duels right on the average
32% of 25 situations better than 35%
Anubis47
51% better than 47%
0.72 better than 44%
78.8 better than 42%
1.00 better than 43%
50% of 210 duels better than 44%
38% of 29 situations right on the average
Mirage47
53% better than 58%
0.67 better than 24%
74.3 better than 24%
0.91 better than 19%
43% of 217 duels better than 13%
53% of 19 situations better than 85%
Cache24
58% -
0.74 -
79.7 -
1.03-
50% of 133 duels -
60% of 15 situations -
Nuke20
65% better than 80%
0.75 better than 46%
82.7 better than 51%
1.02 better than 37%
48% of 102 duels better than 26%
38% of 8 situations better than 45%
Ancient19
32% better than 4%
0.65 better than 10%
70.7 better than 6%
0.86 better than 6%
36% of 87 duels better than 1%
38% of 8 situations right on the average
Inferno9
22% -
0.59 -
64.9 -
0.73-
39% of 38 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SullenCS plays

Across 228 matches SullenCS averages K/R 0.71, ADR 77.0 and a rating of 0.97. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 9 players. Averages 15.5 kills per match with 48% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 75 of 228 matches the rating was 1.10 or higher (33%), in 102 it was below 0.90. In 228 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: September 2026 at 1.00. SullenCS loses the most ELO on Cache (−10 ELO, win rate 58%). Things go best on Anubis (+87 ELO, win rate 51%). Match no. 2 of the day goes best: 59% win rate, +41 ELO. Last 30 days: 29 matches, win rate 52%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.