SulcinatorV2

Czech Republic
115 matches tracked 40 matches in 30 days
Last updated:

How does SulcinatorV2 play?

Rating 0.90 (from 65 matches) K/R 0.65 ADR 75.6 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 65 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 35%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 48%−2 pp · Ø 50% better than 37%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 42%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 3%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 10%

Weapons and aim

Weakness
Where do the kills come from?

38% headshots and so well below the average (45%).

Headshot rate 38%−7 pp · Ø 45% better than 14%
AWP share of kills 13%+3 pp · Ø 10% better than 67%
K/D 0.88−0.12 · Ø 1.00 better than 15%
Pistol kills per match 2.2
Knife kills 4 in 115 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (3.9%).

2K rounds 10.6%−2.4 pp · Ø 13.0% better than 6%
3K rounds 2.3%−1.6 pp · Ø 3.9% better than 4%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 2x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.26).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 83%
Enemies flashed per round 0.47+0.21 · Ø 0.26 better than 92%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 39%, Win rate at 50%
▼ Got worse
K/R −0.06, Rating −0.19, ADR −6.0

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.61 (at the start 0.67). Well below the average (0.72).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −73 ELO
26 matches · 50% win rate
Between 0:00 and 6:00 −86 ELO, win rate 45%
On Wednesdays −69 ELO, win rate 27%

SulcinatorV2 loses the most ELO on Inferno: −73 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 1.99 · Inferno

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 74%
0.63 better than 13%
72.4 better than 19%
0.84 better than 8%
51% of 71 duels better than 62%
58% of 19 situations better than 94%
Inferno26
50% right on the average
0.67 better than 33%
79.6 better than 54%
1.04 better than 69%
57% of 60 duels better than 83%
17% of 12 situations better than 9%
Dust 221
52% better than 59%
0.68 better than 33%
76.8 better than 38%
0.92-
51% of 71 duels better than 57%
20% of 10 situations better than 10%
Ancient19
58% better than 75%
0.66 better than 21%
76.3 better than 37%
0.87-
60% of 40 duels better than 95%
33% of 6 situations better than 41%
Anubis6
50% -
0.62 -
75.6 -
0.73-
31% of 13 duels -
100% of 1 situations -
Nuke6
17% -
0.67 -
77.0 -
0.86-
50% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SulcinatorV2 plays

Across 115 matches SulcinatorV2 averages K/R 0.65 and ADR 75.6; the rating across the 65 rated matches is 0.90. Biggest strength: Utility damage per round at 5.6, better than 83% of level 6 players. Most room to improve: 3K rounds at 2.3%, better than only 4% of level 6 players. Averages 14.5 kills per match with 38% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 17 of 65 matches the rating was 1.10 or higher (26%), in 35 it was below 0.90. In 42 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. SulcinatorV2 loses the most ELO on Inferno (−73 ELO, win rate 50%). Got weaker: K/R −0.06, Rating −0.19, ADR −6.0. Unchanged in recent months: Headshots at 39%, Win rate at 50%. Last 30 days: 40 matches, win rate 50%, net ELO −152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.