Sula0550

Kazakhstan
On FACEIT since 2026 107 matches tracked 86 matches in 30 days
ELO ▲ 168
2,429
30-day peak: 2,430
Rank EU
#66,760
Kazakhstan #2,366 in Kazakhstan
Last updated:

How does Sula0550 play?

Rating 1.28 K/R 0.88 ADR 91.6 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 107 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 35% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 4% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.33+0.30 · Ø 1.03 better than 97%
Pistol kills per match 4.0
Knife kills 3 in 107 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 92%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 93%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 34x 4K, 7 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 90%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Sula0550 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches, all from the last 3 months.

Kills per round (K/R)

0.85
SepOct

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.42 · Dust 2

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
55% better than 62%
0.89 better than 94%
93.7 better than 94%
1.32 better than 97%
58% of 125 duels better than 83%
35% of 23 situations better than 43%
Mirage29
55% better than 62%
0.81 better than 77%
84.8 better than 68%
1.16 better than 83%
55% of 144 duels better than 71%
50% of 14 situations better than 82%
Inferno19
63% better than 75%
1.01 better than 99%
100.9 better than 98%
1.45 better than 99%
69% of 93 duels better than 99%
50% of 12 situations better than 75%
Ancient15
53% right on the average
0.91 better than 93%
90.2 better than 85%
1.30 better than 95%
56% of 57 duels better than 72%
47% of 19 situations better than 73%
Anubis8
63% -
0.82 -
95.2 -
1.16-
64% of 42 duels -
33% of 3 situations -
Nuke4
75% -
0.82 -
81.0 -
1.14-
50% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sula0550 plays

Across 107 matches Sula0550 averages K/R 0.88, ADR 91.6 and a rating of 1.28. Biggest strength: Rating at 1.28, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 19.3 kills per match with 53% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 73 of 107 matches the rating was 1.10 or higher (68%), in 16 it was below 0.90. In 107 matches with detailed stats: 34 4Ks and 7 aces. Things go best on Mirage (+17 ELO, win rate 55%). Last 30 days: 86 matches, win rate 51%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.