Sukk

Kazakhstan
On FACEIT since 2024 274 matches tracked 101 matches in 30 days
ELO ▲ 176
2,374
30-day peak: 2,486
Rank EU
#79,445
Kazakhstan #2,843 in Kazakhstan
Last updated:

How does Sukk play?

Rating 0.96 K/R 0.70 ADR 77.8 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 274 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 2.7
Knife kills 1 in 274 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 28x 4K, 1 ace in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 54%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +656
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 78.3, Headshots at 47%
▼ Got worse
Win rate −16 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −60 ELO
24 matches · 29% win rate
In match 3 of the day −38 ELO
40 matches · 40% win rate
On Thursdays −3 ELO, win rate 42%

Sukk loses the most ELO on Nuke: −60 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 2.19 · Anubis
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
60% better than 78%
0.67 better than 18%
76.0 better than 23%
0.92 better than 14%
48% of 408 duels better than 30%
33% of 46 situations better than 36%
Ancient63
48% better than 36%
0.75 right on the average
82.7 better than 55%
1.03 right on the average
50% of 287 duels better than 40%
37% of 35 situations better than 46%
Anubis49
53% right on the average
0.69 better than 24%
77.2 better than 26%
0.96 better than 23%
44% of 216 duels better than 13%
42% of 24 situations better than 57%
Dust 224
50% better than 44%
0.66 better than 13%
74.1 better than 16%
0.93 better than 15%
44% of 94 duels better than 15%
17% of 18 situations better than 7%
Nuke24
29% better than 1%
0.71 better than 26%
78.3 better than 29%
0.95 better than 17%
43% of 138 duels better than 10%
33% of 12 situations better than 33%
Inferno15
60% better than 68%
0.65 better than 8%
72.7 better than 12%
0.91 better than 7%
43% of 63 duels better than 9%
25% of 8 situations better than 21%
Cache4
25% -
0.82 -
88.1 -
1.10-
48% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sukk plays

Across 274 matches Sukk averages K/R 0.70, ADR 77.8 and a rating of 0.96. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 47% headshots. The strongest map is Mirage with a 60% win rate in 94 matches. In 81 of 274 matches the rating was 1.10 or higher (30%), in 129 it was below 0.90. In 214 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. Sukk loses the most ELO on Nuke (−60 ELO, win rate 29%). Things go best on Anubis (+60 ELO, win rate 53%). From match no. 5 of the day on, things go best: 60% win rate, +32 ELO. Improved over the last three months: ELO +656. Got weaker: Win rate −16 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 78.3, Headshots at 47%. Last 30 days: 101 matches, win rate 50%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.