Suchar93

Suchar93

United Kingdom
69 matches tracked
Last updated:

How does Suchar93 play?

K/R 0.68 ADR 72.9 from 69 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 3 average.
Multi-kills
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (11 matches).

Opening

The first duels of the round
Rounds with first kill 11% no comparison
Opening duels won 52% no comparison

Clutch

Last one alive
Clutch 1v1 won 14% no comparison
Clutch 1v2 won 29% no comparison
Clutch kills per match 1.5 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−1 pp better than 44%
AWP share of kills 16% no comparison
K/D 0.96+0.01 better than 67%
Pistol kills per match 1.8
Knife kills 7 in 69 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 10.6% no comparison
Rounds with 3K 1.4% no comparison
MVPs per match 2.4+0.3 better than 92%
4Ks and aces 3x 4K, 0 aces in 11 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 32% no comparison
Utility damage per round 2.4 no comparison
Enemies flashed per round 0.18 no comparison
Rounds with a death 71%−3.0 pp better than 85%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.59
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.73.

Patterns

From the last 69 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −66 ELO
21 matches · 52% wins

Suchar93 loses the most ELO on Dust 2: −66 ELO, 52% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 35 · Nuke

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
52% better than 62%
0.65 better than 31%
70.8 better than 21%
-
80% of 71 duels better than 99%
54% of 13 situations better than 88%
Mirage19
63% better than 92%
0.66 better than 38%
67.8 better than 14%
-
89% of 45 duels better than 99%
63% of 8 situations better than 96%
Anubis12
75% –
0.74 –
80.1 –
-
60% of 53 duels –
33% of 6 situations –
Ancient6
33% –
0.74 –
79.8 –
-
64% of 11 duels –
50% of 2 situations –
Inferno6
50% –
0.55 –
61.9 –
-
88% of 8 duels –
100% of 1 situations –
Nuke5
100% –
0.85 –
85.4 –
-
65% of 26 duels –
56% of 9 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Suchar93 plays

Biggest strength: Rounds with a death at 71%. That is better than 85% of players on level 3. On average 15.0 kills per match, 40% of them headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 11 matches with detailed stats: 3 4Ks and 0 aces. Suchar93 loses the most ELO on Dust 2 (−66 ELO, win rate 52%). Things go best from match 5 of the day (−59 ELO, win rate 68%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.