SubbotaSB

Russia
34 matches tracked
ELO
1,305
Rank EU
#815,842
Last updated:

How does SubbotaSB play?

Rating 1.07 (from 11 matches) K/R 0.71 ADR 76.0 from 34 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 11 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 27% normal 0.90 to 1.09 18% weak 0.75 to 0.89 0% very weak below 0.75 36%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (1.00).

Headshot rate 44%−1 pp · Ø 45% better than 43%
K/D 1.02+0.02 · Ø 1.00 better than 71%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

MVPs per match 2.4+0.2 · Ø 2.2 better than 81%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Deaths per round 69%−3 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 6 average
Whether SubbotaSB is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 23 before.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: May 2026 with 0.81.

Patterns

Soon this shows where SubbotaSB loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 19 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
42% better than 24%
0.68 better than 32%
73.5 better than 23%
0.93-
44% of 18 duels better than 19%
-
Dust 27
43% -
0.77 -
83.1 -
0.94-
38% of 13 duels -
0% of 2 situations -
Ancient3
100% -
0.97 -
105.0 -
1.57-
45% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SubbotaSB plays

Across 34 matches SubbotaSB averages K/R 0.71 and ADR 76.0; the rating across the 11 rated matches is 1.07. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 6 players. Averages 16.4 kills per match with 44% headshots. In 5 of 11 matches the rating was 1.10 or higher (45%), in 4 it was below 0.90. Best month by rating: July 2026 at 1.07.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.