Suar99

Poland
On FACEIT since 2015 202 matches tracked 93 matches in 30 days
Last updated:

How does Suar99 play?

Rating 1.15 K/R 0.81 ADR 84.2 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 202 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 52%+12 pp · Ø 40% better than 97%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 3%
AWP share of kills 24%+12 pp · Ø 12% better than 89%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 3.1
Knife kills 4 in 202 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 75%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 39x 4K, 10 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 67%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 33%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether Suar99 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 192 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: July 2026 with 1.04.

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −18 ELO
54 matches · 39% win rate
On Dust 2 −17 ELO
23 matches · 35% win rate
On Saturdays +25 ELO, win rate 48%

Suar99 loses the most ELO in match 1 of the day: −18 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 39 · Inferno
  3. Highest rating in a match: 2.46 · Cache

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
63% better than 86%
0.86 better than 88%
89.1 better than 82%
1.22 better than 90%
60% of 365 duels better than 88%
47% of 45 situations better than 75%
Anubis34
53% right on the average
0.78 better than 64%
82.1 better than 52%
1.10 better than 64%
53% of 139 duels better than 54%
59% of 22 situations better than 90%
Cache31
52% better than 31%
0.86 better than 78%
87.0 better than 59%
1.25 better than 83%
61% of 167 duels better than 81%
50% of 32 situations better than 76%
Dust 223
35% better than 4%
0.65 better than 9%
70.8 better than 6%
0.93 better than 11%
38% of 95 duels better than 2%
54% of 13 situations better than 86%
Ancient15
47% better than 26%
0.72 better than 33%
76.1 better than 20%
1.04 better than 46%
52% of 66 duels right on the average
54% of 13 situations better than 85%
Vertigo9
44% -
0.73 -
81.3 -
0.97-
55% of 44 duels -
67% of 3 situations -
Inferno8
50% -
0.84 -
87.9 -
1.17-
50% of 32 duels -
17% of 6 situations -
Nuke3
33% -
1.09 -
98.6 -
1.58-
53% of 19 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Suar99 plays

Across 202 matches Suar99 averages K/R 0.81, ADR 84.2 and a rating of 1.15. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 18.0 kills per match with 39% headshots. The strongest map is Mirage with a 63% win rate in 79 matches. In 103 of 202 matches the rating was 1.10 or higher (51%), in 53 it was below 0.90. In 189 matches with detailed stats: 39 4Ks and 10 aces. Best month by rating: July 2026 at 1.44. Suar99 loses the most ELO in match 1 of the day (−18 ELO, win rate 39%). Things go best on Mirage (+98 ELO, win rate 63%). Match no. 4 of the day goes best: 65% win rate, +33 ELO. Last 30 days: 93 matches, win rate 55%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.