Styxz333

Denmark
90 matches tracked 23 matches in 30 days
Last updated:

How does Styxz333 play?

Rating 1.04 K/R 0.76 ADR 81.2 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 90 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−5 pp · Ø 50% better than 13%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 41%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (46%).

Headshot rate 52%+6 pp · Ø 46% better than 82%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.01+0.01 · Ø 1.00 better than 59%
Pistol kills per match 2.7
Knife kills 3 in 90 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 53%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 60%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 6x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 21%
Deaths per round 75%+3 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.07, Rating −0.13, ADR −8.2, Win rate −16 pp, ELO −270

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.79). Right on the average (0.72).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +26 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.98 · Ancient

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis23
70% better than 97%
0.85 better than 95%
90.0 better than 93%
1.20 better than 97%
47% of 126 duels better than 35%
69% of 13 situations better than 97%
Ancient17
47% better than 41%
0.80 better than 83%
84.1 better than 70%
1.06 better than 70%
49% of 82 duels better than 43%
36% of 11 situations better than 44%
Nuke16
50% better than 33%
0.67 better than 17%
74.7 better than 22%
0.91 better than 13%
44% of 80 duels better than 15%
44% of 9 situations better than 70%
Inferno14
36% -
0.81 -
83.4 -
1.13-
57% of 51 duels -
20% of 10 situations -
Mirage13
62% -
0.66 -
74.3 -
0.90-
36% of 58 duels -
50% of 6 situations -
Cache3
0% -
0.69 -
74.4 -
0.99-
25% of 12 duels -
-
Dust 23
0% -
0.61 -
64.1 -
0.84-
25% of 4 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Styxz333 plays

Across 90 matches Styxz333 averages K/R 0.76, ADR 81.2 and a rating of 1.04. Biggest strength: Utility hit rate at 40%, better than 83% of level 7 players. Most room to improve: Opening duels won at 45%, better than only 13% of level 7 players. Averages 15.9 kills per match with 52% headshots. The strongest map is Anubis with a 70% win rate in 23 matches. In 36 of 90 matches the rating was 1.10 or higher (40%), in 31 it was below 0.90. In 41 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. Things go best in match 1 of the day (+26 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +26 ELO. Got weaker: K/R −0.07, Rating −0.13, ADR −8.2, Win rate −16 pp, ELO −270. Unchanged in recent months: Headshots at 52%. Last 30 days: 23 matches, win rate 52%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.