Styl1xx

Japan
72 matches tracked
Last updated:

How does Styl1xx play?

Rating 1.05 K/R 0.71 ADR 72.4 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 72 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 14% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 52%+3 pp · Ø 49% better than 70%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 32%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (0.98).

Headshot rate 48%+1 pp · Ø 47% better than 62%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 1.10+0.12 · Ø 0.98 better than 87%
Pistol kills per match 2.2
Knife kills 1 in 72 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.8%).

2K rounds 13.1%+0.2 pp · Ø 12.9% better than 55%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 24%
MVPs per match 2.0−0.2 · Ø 2.2 better than 28%
4Ks and aces 5x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 81%
Utility damage per round 1.6−2.5 · Ø 4.1 better than 4%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 17%
Deaths per round 64%−9 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +3 pp, ELO +407
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.13, ADR −4.3, Headshots −6 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Last 3 months: 0.69 (at the start 0.75). Just below the average (0.71).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Inferno
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
32% better than 4%
0.71 better than 44%
73.8 better than 21%
1.02 better than 56%
46% of 69 duels better than 28%
27% of 26 situations better than 19%
Dust 217
59% better than 78%
0.70 better than 40%
67.1 better than 3%
1.09 better than 82%
56% of 43 duels better than 83%
13% of 15 situations better than 3%
Anubis12
75% -
0.72 -
74.0 -
1.08-
70% of 30 duels -
40% of 10 situations -
Ancient11
64% -
0.68 -
72.3 -
1.01-
57% of 28 duels -
50% of 4 situations -
Inferno7
57% -
0.76 -
83.5 -
1.12-
64% of 25 duels -
33% of 6 situations -
Nuke3
67% -
0.61 -
61.5 -
0.91-
30% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Styl1xx plays

Across 72 matches Styl1xx averages K/R 0.71, ADR 72.4 and a rating of 1.05. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 7 players. Most room to improve: Utility damage per round at 1.6, better than only 4% of level 7 players. Averages 15.1 kills per match with 48% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 35 of 72 matches the rating was 1.10 or higher (49%), in 27 it was below 0.90. In 51 matches with detailed stats: 5 4Ks and 0 aces. Things go best on Mirage (+39 ELO, win rate 32%). Match no. 1 of the day goes best: 60% win rate, +28 ELO. Improved over the last three months: Win rate +3 pp, ELO +407. Got weaker: K/R −0.06, Rating −0.13, ADR −4.3, Headshots −6 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.