StuxNet

South Korea
On FACEIT since 2016 91 matches tracked 59 matches in 30 days
ELO ▲ 225
2,266
30-day peak: 2,415
Rank EU
#110,947
South Korea #1,623 in South Korea
Last updated:
Next update possible in 1h 48m

How does StuxNet play?

Rating 1.16 K/R 0.83 ADR 89.2 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 91 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 25% normal 0.90 to 1.09 14% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.17+0.14 · Ø 1.03 better than 86%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 93%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 24x 4K, 2 aces in 91 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 5%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether StuxNet is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 91 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: August 2026 with 1.02.

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Inferno
  2. Longest win streak: 10 wins in a row · Inferno
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
63% better than 86%
0.85 better than 89%
93.3 better than 92%
1.20 better than 90%
44% of 89 duels better than 12%
32% of 19 situations better than 36%
Mirage24
54% better than 60%
0.75 better than 53%
79.1 better than 40%
1.05 better than 54%
52% of 75 duels better than 54%
54% of 13 situations better than 88%
Anubis15
60% better than 76%
0.85 better than 91%
92.4 better than 94%
1.15 better than 83%
53% of 55 duels better than 56%
46% of 13 situations better than 73%
Inferno9
67% -
0.86 -
89.3 -
1.25-
40% of 35 duels -
0% of 4 situations -
Nuke9
56% -
0.88 -
97.9 -
1.21-
63% of 32 duels -
44% of 9 situations -
Ancient6
83% -
0.92 -
97.1 -
1.26-
61% of 23 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How StuxNet plays

Across 91 matches StuxNet averages K/R 0.83, ADR 89.2 and a rating of 1.16. Biggest strength: Rating at 1.16, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 50% headshots. The strongest map is Dust 2 with a 63% win rate in 24 matches. In 56 of 91 matches the rating was 1.10 or higher (62%), in 22 it was below 0.90. In 91 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.36. Things go best on Dust 2 (+2 ELO, win rate 63%). Last 30 days: 59 matches, win rate 58%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.