StunTMaN7

Bulgaria
172 matches tracked 14 matches in 30 days
Last updated:

How does StunTMaN7 play?

Rating 0.91 K/R 0.66 ADR 74.3 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 172 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 2%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (48%).

Headshot rate 60%+12 pp · Ø 48% better than 96%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 0.89−0.11 · Ø 1.00 better than 10%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 27%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 14x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 81%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 72%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 0.92, ADR at 74.8, Headshots at 60%, Win rate at 49%, ELO at 1,809
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.67 (at the start 0.63). Slightly below the average (0.72).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −44 ELO
20 matches · 55% win rate
On Ancient −22 ELO
33 matches · 45% win rate
Between 6:00 and 12:00 −44 ELO, win rate 32%
On Tuesdays −96 ELO, win rate 42%

StunTMaN7 loses the most ELO on Inferno: −44 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 1.82 · Cache
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
56% better than 69%
0.63 better than 9%
71.9 better than 12%
0.86 better than 6%
52% of 172 duels better than 59%
25% of 16 situations better than 16%
Ancient33
45% better than 30%
0.71 better than 36%
77.3 better than 30%
0.97 better than 34%
45% of 115 duels better than 18%
18% of 22 situations better than 12%
Anubis30
37% better than 11%
0.68 better than 23%
72.1 better than 10%
0.93 better than 18%
43% of 107 duels better than 12%
21% of 14 situations better than 15%
Cache30
57% -
0.70 -
80.3 -
0.98-
47% of 143 duels -
45% of 11 situations -
Inferno20
55% better than 56%
0.61 better than 6%
71.4 better than 10%
0.85 better than 6%
53% of 85 duels right on the average
43% of 14 situations better than 60%
Dust 218
44% better than 28%
0.63 better than 8%
71.4 better than 10%
0.87 better than 8%
36% of 78 duels better than 2%
27% of 15 situations better than 23%

Compared with players on the same level who have at least 15 matches on the map.

How StunTMaN7 plays

Across 172 matches StunTMaN7 averages K/R 0.66, ADR 74.3 and a rating of 0.91. Biggest strength: Headshot rate at 60%, better than 96% of level 9 players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 9 players. Averages 14.4 kills per match with 60% headshots. The strongest map is Cache with a 57% win rate in 30 matches. In 43 of 172 matches the rating was 1.10 or higher (25%), in 94 it was below 0.90. In 114 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 0.95. StunTMaN7 loses the most ELO on Inferno (−44 ELO, win rate 55%). Things go best on Cache (+63 ELO, win rate 57%). Match no. 2 of the day goes best: 61% win rate, −43 ELO. Improved over the last three months: K/R +0.04. Unchanged in recent months: Rating at 0.92, ADR at 74.8, Headshots at 60%, Win rate at 49%, ELO at 1,809. Last 30 days: 14 matches, win rate 36%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.