StringBean7

USA
52 matches tracked
Last updated:

How does StringBean7 play?

K/R 0.71 ADR 74.8 from 52 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (2 matches).

Level 7

Compared with 1,058 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 4% no comparison
Opening duels won 40% no comparison

Clutch

Last one alive
Clutch 1v1 won 100% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.0 no comparison

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.98).

Headshot rate 46%−1 pp · Ø 47% better than 51%
AWP share of kills 0% no comparison
K/D 1.03+0.05 · Ø 0.98 better than 69%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 6.5% no comparison
3K rounds 4.3% no comparison
MVPs per match 2.5+0.3 · Ø 2.2 better than 84%
4Ks and aces 0x 4K, 0 aces in 2 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 29% no comparison
Utility damage per round 1.5 no comparison
Enemies flashed per round 0.65 no comparison
Deaths per round 69%−4 pp · Ø 73% better than 89%

Progress

One value per month, dashed line is the level 7 average
Whether StringBean7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 2 matches from the last 3 months and 50 before.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
20 matches · 35% win rate

StringBean7 loses the most ELO in match 1 of the day: ±0 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.99 · Mirage
  2. Most kills in a match: 38 · Overpass
  3. Longest win streak: 3 wins in a row · Inferno

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache11
45% -
0.66 -
70.0 -
0.33-
50% of 2 duels -
-
Inferno9
33% -
0.77 -
75.5 -
-
-
-
Mirage7
29% -
0.63 -
69.1 -
0.99-
33% of 3 duels -
100% of 1 situations -
Nuke6
50% -
0.67 -
68.9 -
-
-
-
Ancient5
60% -
0.65 -
72.1 -
-
-
-
Anubis5
60% -
0.88 -
89.3 -
-
-
-
Overpass5
80% -
0.79 -
87.0 -
-
-
-
Dust 24
50% -
0.63 -
70.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How StringBean7 plays

Biggest strength: Deaths per round at just 69% (lower is better), better than 89% of level 7 players. Averages 15.8 kills per match with 46% headshots. StringBean7 loses the most ELO in match 1 of the day (±0 ELO, win rate 35%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.