Strezz

Uganda
237 matches tracked 39 matches in 30 days
Last updated:

How does Strezz play?

Rating 0.95 K/R 0.68 ADR 75.7 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 237 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 28%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 17%
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 0.94−0.06 · Ø 1.00 better than 26%
Pistol kills per match 2.6
Knife kills 4 in 237 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.2%).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 17%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 18x 4K, 2 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so clearly above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 65%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +12 pp, ELO +119
= Stayed the same
K/R at 0.67, Rating at 0.95, Headshots at 42%
▼ Got worse
ADR −4.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.73).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −34 ELO
47 matches · 53% win rate
On Anubis −14 ELO
46 matches · 54% win rate
On Thursdays −55 ELO, win rate 37%

Strezz loses the most ELO on Mirage: −34 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
53% better than 58%
0.68 better than 28%
75.4 better than 27%
0.99 better than 44%
54% of 313 duels better than 71%
37% of 35 situations better than 49%
Ancient47
36% better than 9%
0.66 better than 13%
78.1 better than 36%
0.91 better than 14%
40% of 211 duels better than 4%
43% of 30 situations better than 61%
Mirage47
53% better than 58%
0.75 better than 62%
82.1 better than 64%
1.06 better than 68%
52% of 199 duels better than 61%
51% of 37 situations better than 84%
Anubis46
54% better than 58%
0.64 better than 11%
70.5 better than 8%
0.92 better than 17%
49% of 172 duels better than 39%
38% of 29 situations right on the average
Nuke17
35% better than 5%
0.56 better than 1%
66.5 better than 2%
0.73 better than 1%
40% of 68 duels better than 4%
38% of 13 situations better than 45%
Inferno5
40% -
0.68 -
74.4 -
0.90-
55% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Strezz plays

Across 237 matches Strezz averages K/R 0.68, ADR 75.7 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 17% of level 9 players. Averages 15.0 kills per match with 42% headshots. The strongest map is Anubis with a 54% win rate in 46 matches. In 74 of 237 matches the rating was 1.10 or higher (31%), in 113 it was below 0.90. In 182 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 0.98. Strezz loses the most ELO on Mirage (−34 ELO, win rate 53%). Things go best on Dust 2 (+71 ELO, win rate 53%). Improved over the last three months: Win rate +12 pp, ELO +119. Got weaker: ADR −4.2. Unchanged in recent months: K/R at 0.67, Rating at 0.95, Headshots at 42%. Last 30 days: 39 matches, win rate 49%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.